straf3god

JP
On FACEIT since 2021 176 matches tracked 33 matches in 30 days
Last updated:

How does straf3god play?

Rating 1.09 (from 35 matches) K/R 0.83 ADR 86.5 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 35 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 1%−10 pp better than 6%
K/D 1.22+0.19 better than 92%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds
Rounds with 2K 16.0%+2.7 pp better than 94%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 15x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, ADR at 87.1
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −162

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.84 (at the start 0.83).

Patterns

From the last 176 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −160 ELO
42 matches · 43% wins
On Dust 2 −150 ELO
63 matches · 52% wins
On Fridays −26 ELO, win rate 45%

straf3god loses the most ELO in match 1 of the day: −160 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
52% level
0.83 better than 86%
85.0 better than 72%
0.95-
53% of 225 duels better than 60%
49% of 51 situations better than 76%
Mirage58
47% better than 31%
0.81 better than 78%
85.6 better than 73%
1.08 better than 63%
55% of 243 duels better than 69%
47% of 38 situations better than 77%
Ancient24
50% better than 41%
0.89 better than 96%
95.0 better than 95%
1.07-
57% of 133 duels better than 80%
27% of 15 situations better than 25%
Anubis15
67% better than 92%
0.83 better than 86%
83.3 better than 61%
1.60-
61% of 51 duels better than 92%
67% of 6 situations better than 96%
Cache6
67% -
0.79 -
84.9 -
1.38-
56% of 27 duels -
60% of 5 situations -
Nuke6
83% -
0.92 -
91.2 -
1.43-
88% of 24 duels -
44% of 9 situations -
Inferno4
25% -
0.82 -
75.2 -
-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How straf3god plays

Across 176 matches straf3god averages K/R 0.83 and ADR 86.5; the rating across the 35 rated matches is 1.09. Biggest strength: Opening duels won at 60%. That is better than 96% of players on level 10. On average 18.4 kills per match, 56% of them headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 20 of 35 matches the rating was 1.10 or higher (57%), in 9 it was below 0.90. In 80 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: October 2026 at 1.13. straf3god loses the most ELO in match 1 of the day (−160 ELO, win rate 43%). Things go best in match 3 of the day (+22 ELO, win rate 70%). Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −162. Unchanged in recent months: K/R at 0.84, ADR at 87.1. Last 30 days: 33 matches, win rate 48%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.