str2at

France
On FACEIT since 2020 165 matches tracked 19 matches in 30 days
Last updated:

How does str2at play?

Rating 0.91 (from 160 matches) K/R 0.67 ADR 75.9 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.89−0.13 · Ø 1.02 better than 7%
Pistol kills per match 2.7
Knife kills 4 in 165 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 13x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 74.7
▼ Got worse
K/R −0.05, Rating −0.05, Win rate −12 pp, ELO −261

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −88 ELO
39 matches · 41% win rate
From match 5 of the day −25 ELO
26 matches · 38% win rate
On Fridays −110 ELO, win rate 30%

str2at loses the most ELO in match 2 of the day: −88 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Highest rating in a match: 2.26 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient49
47% better than 31%
0.73 better than 46%
82.2 better than 56%
0.99 better than 37%
45% of 266 duels better than 16%
17% of 24 situations better than 7%
Inferno34
50% better than 38%
0.61 better than 4%
70.5 better than 7%
0.86 better than 3%
47% of 178 duels better than 28%
40% of 10 situations better than 60%
Nuke23
52% better than 38%
0.66 better than 12%
75.5 better than 24%
0.87 better than 7%
48% of 98 duels better than 25%
8% of 13 situations better than 3%
Anubis18
50% better than 41%
0.78 better than 71%
85.7 better than 75%
1.02 right on the average
58% of 101 duels better than 85%
29% of 7 situations better than 26%
Dust 216
38% better than 10%
0.64 better than 9%
70.8 better than 8%
0.87 better than 5%
39% of 77 duels better than 3%
40% of 5 situations better than 56%
Mirage12
25% -
0.55 -
59.2 -
0.69-
30% of 50 duels -
75% of 8 situations -
Cache10
50% -
0.58 -
68.2 -
0.82-
39% of 51 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How str2at plays

Across 165 matches str2at averages K/R 0.67 and ADR 75.9; the rating across the 160 rated matches is 0.91. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 58% headshots. The strongest map is Nuke with a 52% win rate in 23 matches. In 40 of 160 matches the rating was 1.10 or higher (25%), in 82 it was below 0.90. In 88 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. str2at loses the most ELO in match 2 of the day (−88 ELO, win rate 41%). Things go best on Nuke (+24 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −33 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, Rating −0.05, Win rate −12 pp, ELO −261. Unchanged in recent months: ADR at 74.7. Last 30 days: 19 matches, win rate 37%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.