stoldo

KR
316 matches tracked 58 matches in 30 days
Last updated:

How does stoldo play?

Rating 1.11 (from 259 matches) K/R 0.79 ADR 82.4 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 26%+15 pp better than 93%
K/D 1.13+0.10 better than 79%
Pistol kills per match 2.8
Knife kills 12 in 316 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 50x 4K, 5 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +91
= Stayed the same
K/R at 0.79, ADR at 82.4
▼ Got worse
Win rate −13 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77).

Patterns

From the last 316 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −85 ELO
20 matches · 45% wins
On Anubis −48 ELO
75 matches · 57% wins
Between 18:00 and 24:00 −106 ELO, win rate 46%
On Saturdays −82 ELO, win rate 41%

stoldo loses the most ELO on Ancient: −85 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
50% better than 42%
0.82 better than 82%
85.4 better than 72%
1.14 better than 80%
56% of 609 duels better than 75%
37% of 78 situations better than 46%
Dust 278
53% better than 54%
0.83 better than 86%
85.0 better than 72%
1.15 better than 80%
56% of 376 duels better than 75%
46% of 50 situations better than 72%
Anubis75
57% better than 67%
0.80 better than 76%
83.1 better than 60%
1.12 better than 75%
56% of 417 duels better than 75%
36% of 39 situations better than 46%
Ancient20
45% better than 23%
0.66 better than 12%
69.9 better than 3%
0.95-
51% of 70 duels level
27% of 11 situations better than 25%
Inferno15
47% better than 25%
0.76 better than 58%
81.2 better than 48%
1.10-
60% of 78 duels better than 85%
70% of 10 situations better than 97%
Nuke10
70% -
0.63 -
71.3 -
0.91-
47% of 62 duels -
100% of 4 situations -
Cache8
38% -
0.60 -
63.6 -
0.74-
47% of 47 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stoldo plays

Across 316 matches stoldo averages K/R 0.79 and ADR 82.4; the rating across the 259 rated matches is 1.11. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 17.8 kills per match, 44% of them headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 133 of 259 matches the rating was 1.10 or higher (51%), in 77 it was below 0.90. In 280 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. stoldo loses the most ELO on Ancient (−85 ELO, win rate 45%). Things go best on Mirage (+70 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp, ELO +91. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.79, ADR at 82.4. Last 30 days: 58 matches, win rate 45%, ELO balance −82.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.