stoicked

IO
241 matches tracked 107 matches in 30 days
ELO ▲ 630
2,292
30-day peak: 2,292
Rank SEA ▼ 116 places
#2,237 #1 in IO
30 days · before #2,121 · best #2,065
Last updated:

How does stoicked play?

Rating 1.00 (from 219 matches) K/R 0.72 ADR 79.9 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 219 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 8%−3 pp better than 46%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.5
Knife kills 1 in 241 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.7%+0.3 pp better than 54%
Rounds with 3K 3.3%−0.8 pp better than 16%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 36x 4K, 4 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +7.0, Headshots +2 pp, ELO +346
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.66).

Patterns

From the last 241 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −103 ELO
31 matches · 39% wins
On Mirage −78 ELO
63 matches · 56% wins
Between 18:00 and 24:00 −25 ELO, win rate 46%
On Sundays −74 ELO, win rate 47%

stoicked loses the most ELO in match 3 of the day: −103 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
55% better than 60%
0.72 better than 39%
78.9 better than 38%
1.02 better than 43%
55% of 316 duels better than 70%
41% of 46 situations better than 60%
Mirage63
56% better than 67%
0.70 better than 28%
79.3 better than 41%
0.97 better than 27%
48% of 293 duels better than 29%
29% of 35 situations better than 23%
Ancient43
47% better than 30%
0.73 better than 43%
82.2 better than 54%
1.02 better than 45%
53% of 187 duels better than 57%
43% of 21 situations better than 62%
Anubis25
52% better than 45%
0.73 better than 43%
82.3 better than 57%
1.03 better than 45%
47% of 125 duels better than 22%
32% of 22 situations better than 32%
Inferno21
38% better than 8%
0.71 better than 29%
79.5 better than 36%
0.99 better than 26%
46% of 100 duels better than 15%
41% of 17 situations better than 55%
Nuke12
50% -
0.67 -
75.2 -
0.95-
36% of 66 duels -
14% of 7 situations -
Cache8
63% -
0.79 -
81.6 -
1.16-
63% of 32 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stoicked plays

Across 241 matches stoicked averages K/R 0.72 and ADR 79.9; the rating across the 219 rated matches is 1.00. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rounds with 3K at 3.3%. That is better than only 16% of players on level 10. On average 15.5 kills per match, 60% of them headshots. The strongest map is Mirage with a 56% win rate in 63 matches. In 78 of 219 matches the rating was 1.10 or higher (36%), in 90 it was below 0.90. In 219 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. stoicked loses the most ELO in match 3 of the day (−103 ELO, win rate 39%). Things go best in match 1 of the day (+98 ELO, win rate 74%). Improved over the last three months: K/R +0.06, ADR +7.0, Headshots +2 pp, ELO +346. Got weaker: Win rate −3 pp. Last 30 days: 107 matches, win rate 52%, ELO balance +127.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.