stinkyb0y

IS
140 matches tracked
ELO
2,013
Peak across the last 140 matches: 2,028
Rank NA ▼ 825 places
#7,468
IS #5 in IS
30 days · prev. #6,643 · best #6,643
Last updated:

How does stinkyb0y play?

Rating 1.09 (from 117 matches) K/R 0.79 ADR 87.8 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 117 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.11+0.09 · Ø 1.02 better than 79%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 38%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 98%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 12x 4K, 0 aces in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.12, Headshots +4 pp, ELO +264
= Stayed the same
K/R at 0.81, ADR at 89.1, Win rate at 53%
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
26 matches · 46% win rate
Between 6:00 and 12:00 +24 ELO, win rate 35%
On Wednesdays −23 ELO, win rate 48%

stinkyb0y loses the most ELO in match 2 of the day: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 1.94 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 66%
0.77 better than 67%
86.5 better than 79%
1.02 right on the average
45% of 127 duels better than 19%
25% of 16 situations better than 16%
Ancient29
62% better than 82%
0.83 better than 86%
88.0 better than 82%
1.20 better than 93%
58% of 130 duels better than 84%
40% of 20 situations better than 57%
Inferno24
63% better than 79%
0.75 better than 55%
84.2 better than 61%
1.08 better than 62%
52% of 95 duels right on the average
40% of 10 situations better than 60%
Dust 220
45% better than 26%
0.78 better than 71%
86.6 better than 78%
0.95-
51% of 72 duels right on the average
43% of 7 situations better than 63%
Anubis13
46% -
0.83 -
93.9 -
1.16-
58% of 50 duels -
20% of 15 situations -
Cache10
50% -
0.89 -
98.7 -
1.26-
57% of 46 duels -
29% of 7 situations -
Nuke7
43% -
0.73 -
88.8 -
0.90-
46% of 13 duels -
0% of 1 situations -
Overpass3
33% -
0.78 -
81.0 -
1.05-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How stinkyb0y plays

Across 140 matches stinkyb0y averages K/R 0.79 and ADR 87.8; the rating across the 117 rated matches is 1.09. Biggest strength: 3K rounds at 6.2%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 59 of 117 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 40 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. stinkyb0y loses the most ELO in match 2 of the day (−27 ELO, win rate 46%). Things go best on Inferno (+51 ELO, win rate 63%). Improved over the last three months: Rating +0.12, Headshots +4 pp, ELO +264. Unchanged in recent months: K/R at 0.81, ADR at 89.1, Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.