stelthursday

NG
27 matches tracked
Last updated:

How does stelthursday play?

Rating 0.94 K/R 0.64 ADR 70.8 from 27 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25% on level 7
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

stelthursday gets the first kill in 8 of 100 rounds. 2 percentage points below the level 7 average (10%).

Rounds with first kill 8%−2 pp better than 20%
Opening duels won 48%−2 pp better than 35%

Clutch

Average
Last one alive

stelthursday wins 12 of 100 1v2s. 9 percentage points below the level 7 average (21%).

Clutch 1v1 won 47%+8 pp better than 90%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 2.2+0.5 better than 90%

Weapons and aim

Average
Where do the kills come from?

33 of 100 kills by stelthursday are headshots. 13 percentage points below the level 7 average (46%).

Headshot rate 33%−13 pp better than 2%
AWP share of kills 26%+15 pp better than 95%
K/D 0.95−0.05 better than 34%
Pistol kills per match 2.1
Knife kills 1 in 27 matches

Impact

Weakness
Damage and big rounds

stelthursday gets exactly 2 kills in 11.1 of 100 rounds. 2.1 percentage points below the level 7 average (13.2%).

2K rounds 11.1%−2.1 pp better than 9%
3K rounds 3.2%−0.7 pp better than 22%
MVPs per match 2.0−0.3 better than 27%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

stelthursday dies in 67 of 100 rounds. 5 percentage points below the level 7 average (72%). Lower is better.

Utility hit rate 27%−8 pp better than 10%
Utility damage per round 2.8−1.4 better than 21%
Enemies flashed per round 0.270.00 on par
Deaths per round 67%−5 pp better than 97%

Patterns

Soon this shows where stelthursday loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 8 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Inferno
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 23 · Mirage

Maps in detail

from the last 27 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno8
63% -
0.73 -
72.5 -
1.05-
48% of 25 duels -
50% of 4 situations -
Mirage6
67% -
0.56 -
64.0 -
0.81-
31% of 13 duels -
100% of 3 situations -
Dust 25
20% -
0.59 -
70.1 -
0.84-
52% of 27 duels -
29% of 7 situations -
Nuke3
100% -
0.74 -
81.2 -
1.18-
46% of 13 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stelthursday plays

Across 27 matches stelthursday averages K/R 0.64, ADR 70.8 and a rating of 0.94. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 7 players. Most room to improve: Headshot rate at 33%, better than only 2% of level 7 players. Averages 13.8 kills per match with 33% headshots. In 9 of 27 matches the rating was 1.10 or higher (33%), in 13 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.