steeez

IM
On FACEIT since 2022 265 matches tracked 47 matches in 30 days
ELO ▲ 312
2,845
30-day peak: 2,852
Rank NA ▼ 62 places
#443
IM #2 in IM
30 days · prev. #381 · best #381
Last updated:

How does steeez play?

Rating 1.07 K/R 0.77 ADR 83.8 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 265 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.3%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 35x 4K, 3 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 33%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +545
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 83.5, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.76). Just above the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
87 matches · 54% win rate
In match 3 of the day +11 ELO
41 matches · 46% win rate
Between 6:00 and 12:00 −139 ELO, win rate 46%
On Fridays −205 ELO, win rate 38%

steeez loses the most ELO on Mirage: −56 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 48 · Mirage
  4. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
54% better than 54%
0.78 better than 61%
86.1 better than 70%
1.09 better than 62%
55% of 410 duels better than 66%
39% of 44 situations better than 52%
Ancient67
49% better than 34%
0.78 better than 62%
85.5 better than 66%
1.07 better than 56%
53% of 348 duels better than 54%
27% of 41 situations better than 23%
Anubis50
60% better than 71%
0.78 better than 65%
79.9 better than 40%
1.10 better than 66%
46% of 192 duels better than 18%
47% of 45 situations better than 71%
Dust 244
52% better than 44%
0.72 better than 34%
79.9 better than 40%
1.01 better than 32%
46% of 167 duels better than 19%
20% of 30 situations better than 10%
Nuke10
60% -
0.77 -
85.6 -
1.05-
48% of 40 duels -
29% of 7 situations -
Cache6
50% -
0.89 -
92.5 -
1.23-
55% of 29 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How steeez plays

Across 265 matches steeez averages K/R 0.77, ADR 83.8 and a rating of 1.07. Averages 16.8 kills per match with 51% headshots. The strongest map is Anubis with a 60% win rate in 50 matches. In 112 of 265 matches the rating was 1.10 or higher (42%), in 90 it was below 0.90. In 202 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. steeez loses the most ELO on Mirage (−56 ELO, win rate 54%). Things go best on Dust 2 (+210 ELO, win rate 52%). Match no. 2 of the day goes best: 61% win rate, +137 ELO. Improved over the last three months: Win rate +3 pp, ELO +545. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 83.5, Headshots at 51%. Last 30 days: 47 matches, win rate 62%, net ELO +363.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.