starplayer66

Germany
206 matches tracked 32 matches in 30 days
Last updated:

How does starplayer66 play?

Rating 1.03 (from 158 matches) K/R 0.72 ADR 77.4 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 158 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.04+0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.0
Knife kills 5 in 206 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 36%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 18x 4K, 4 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 26%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.73, ADR at 77.8, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.59
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −88 ELO
36 matches · 42% win rate
On Ancient −35 ELO
28 matches · 29% win rate
On Fridays −25 ELO, win rate 44%

starplayer66 loses the most ELO in match 3 of the day: −88 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.19 · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
60% better than 79%
0.74 better than 46%
80.8 better than 48%
1.09 better than 66%
52% of 186 duels right on the average
45% of 31 situations better than 72%
Dust 255
53% right on the average
0.70 better than 25%
73.9 better than 14%
0.97 better than 22%
46% of 199 duels better than 19%
41% of 27 situations better than 58%
Ancient28
29% better than 2%
0.62 better than 4%
70.5 better than 6%
0.87 better than 4%
43% of 63 duels better than 9%
33% of 9 situations better than 38%
Anubis17
59% better than 70%
0.75 right on the average
76.5 better than 22%
1.05 right on the average
53% of 59 duels better than 56%
40% of 5 situations better than 53%
Nuke14
57% -
0.84 -
87.4 -
1.24-
62% of 47 duels -
33% of 3 situations -
Inferno9
44% -
0.70 -
72.0 -
0.92-
57% of 14 duels -
67% of 3 situations -
Cache7
29% -
0.82 -
87.3 -
1.16-
50% of 22 duels -
50% of 6 situations -
Overpass3
0% -
0.66 -
71.1 -
0.86-
17% of 6 duels -
0% of 2 situations -
Vertigo3
33% -
0.90 -
96.1 -
1.27-
43% of 14 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How starplayer66 plays

Across 206 matches starplayer66 averages K/R 0.72 and ADR 77.4; the rating across the 158 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 70 matches. In 68 of 158 matches the rating was 1.10 or higher (43%), in 63 it was below 0.90. In 129 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. starplayer66 loses the most ELO in match 3 of the day (−88 ELO, win rate 42%). Things go best on Mirage (+34 ELO, win rate 60%). From match no. 5 of the day on, things go best: 69% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.73, ADR at 77.8, Win rate at 52%. Last 30 days: 32 matches, win rate 44%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.