stanmbu31

SZ
68 matches tracked 45 matches in 30 days
Last updated:

How does stanmbu31 play?

Rating 1.11 K/R 0.79 ADR 89.0 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84% on level 9
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
Multi-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

stanmbu31 wins 55 of 100 opening duels. 4 percentage points above the level 9 average (51%).

Rounds with first kill 10%0 pp on par
Opening duels won 55%+4 pp better than 84%

Clutch

Average
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 9 average (1.6).

Clutch 1v1 won 35%−3 pp better than 34%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.0+0.4 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.10 kills per death. 0.09 above the level 9 average (1.01).

Headshot rate 49%+1 pp better than 53%
AWP share of kills 11%+1 pp better than 61%
K/D 1.10+0.09 better than 79%
Pistol kills per match 2.3
Knife kills 13 in 68 matches

Impact

Strength
Damage and big rounds

stanmbu31 gets exactly 3 kills in 5.1 of 100 rounds. 1.1 percentage points above the level 9 average (4.0%).

2K rounds 14.5%+1.4 pp better than 79%
3K rounds 5.1%+1.1 pp better than 88%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 13x 4K, 1 ace in 49 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 7.2 utility damage per round from HEs and mollies. 2.9 above the level 9 average (4.3).

Utility hit rate 43%+8 pp better than 93%
Utility damage per round 7.2+2.9 better than 96%
Enemies flashed per round 0.39+0.11 better than 76%
Deaths per round 71%−1 pp better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether stanmbu31 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
27 matches · 37% win rate

stanmbu31 loses the most ELO in match 1 of the day: −47 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 1.76 · Cache
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
42% better than 19%
0.79 better than 78%
88.9 better than 87%
1.12 better than 81%
48% of 102 duels better than 35%
47% of 19 situations better than 74%
Mirage15
47% better than 36%
0.74 better than 54%
87.0 better than 84%
1.07 better than 69%
62% of 71 duels better than 96%
45% of 11 situations better than 72%
Anubis9
67% -
0.77 -
82.8 -
1.06-
53% of 32 duels -
43% of 7 situations -
Cache8
50% -
0.87 -
93.3 -
1.23-
58% of 24 duels -
50% of 2 situations -
Inferno5
40% -
0.80 -
96.8 -
1.14-
48% of 25 duels -
67% of 3 situations -
Ancient3
0% -
0.77 -
84.1 -
1.02-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stanmbu31 plays

Across 68 matches stanmbu31 averages K/R 0.79, ADR 89.0 and a rating of 1.11. Biggest strength: Utility damage per round at 7.2, better than 96% of level 9 players. Averages 17.7 kills per match with 49% headshots. The strongest map is Mirage with a 47% win rate in 15 matches. In 33 of 68 matches the rating was 1.10 or higher (49%), in 22 it was below 0.90. In 49 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. stanmbu31 loses the most ELO in match 1 of the day (−47 ELO, win rate 37%). Things go best on Dust 2 (+60 ELO, win rate 42%). Last 30 days: 45 matches, win rate 47%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.