st1fozz

JP
231 matches tracked 59 matches in 30 days
Last updated:

How does st1fozz play?

Rating 1.00 (from 184 matches) K/R 0.71 ADR 77.0 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 6
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 35%
Clutch 1v2 won 26%+4 pp better than 77%
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+5 pp better than 77%
AWP share of kills 4%−7 pp better than 24%
K/D 0.990.00 level
Pistol kills per match 2.4

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.5 pp better than 63%
Rounds with 3K 3.8%−0.1 pp better than 50%
MVPs per match 2.20.0 level
4Ks and aces 27x 4K, 4 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 2.9−1.1 better than 23%
Enemies flashed per round 0.18−0.08 better than 30%
Rounds with a death 72%−1 pp better than 62%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +4 pp, ELO +164
= Stayed the same
K/R at 0.71, ADR at 77.2
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.71.

Patterns

From the last 231 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −19 ELO
20 matches · 40% wins
Between 12:00 and 18:00 +7 ELO, win rate 44%
On Wednesdays +100 ELO, win rate 44%

st1fozz loses the most ELO on Cache: −19 ELO, 40% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.36 · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 34%
0.70 better than 40%
76.7 better than 36%
0.99 better than 48%
47% of 199 duels better than 32%
32% of 47 situations better than 30%
Anubis49
43% better than 25%
0.70 better than 35%
77.9 better than 38%
1.03 better than 63%
47% of 165 duels better than 32%
52% of 29 situations better than 86%
Dust 248
50% level
0.71 better than 46%
78.1 better than 44%
0.99 better than 47%
49% of 179 duels better than 46%
50% of 26 situations better than 84%
Nuke42
60% better than 71%
0.72 better than 43%
77.5 better than 41%
1.01 level
55% of 145 duels better than 77%
39% of 31 situations better than 44%
Cache20
40% -
0.68 -
69.9 -
0.94-
49% of 71 duels -
29% of 7 situations -
Ancient8
50% -
0.72 -
82.1 -
1.05-
64% of 28 duels -
31% of 13 situations -
Inferno5
60% -
0.68 -
74.9 -
0.92-
27% of 15 duels -
0% of 2 situations -
Vertigo3
67% -
0.79 -
81.8 -
1.13-
58% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How st1fozz plays

Across 231 matches st1fozz averages K/R 0.71 and ADR 77.0; the rating across the 184 rated matches is 1.00. Biggest strength: Headshot rate at 50%. That is better than 77% of players on level 6. Most room to improve: Rounds with first kill at 8%. That is better than only 20% of players on level 6. On average 15.9 kills per match, 50% of them headshots. The strongest map is Nuke with a 60% win rate in 42 matches. In 62 of 184 matches the rating was 1.10 or higher (34%), in 77 it was below 0.90. In 183 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. st1fozz loses the most ELO on Cache (−19 ELO, win rate 40%). Things go best on Nuke (+323 ELO, win rate 60%). Improved over the last three months: Headshots +4 pp, ELO +164. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.2. Last 30 days: 59 matches, win rate 51%, ELO balance +40.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.