sprayxd

IL
149 matches tracked
Last updated:

How does sprayxd play?

Rating 0.72 (from 60 matches) K/R 0.57 ADR 68.3 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.72
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 7% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 57%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

0.6 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 4%−17 pp · Ø 21% better than 1%
Clutch kills per match 0.6−1.0 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.73 K/D and so well below the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.73−0.29 · Ø 1.02 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 10.1%−3.1 pp · Ø 13.2% better than 1%
3K rounds 1.5%−2.6 pp · Ø 4.1% better than 1%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 5x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 53%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 86%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.7, Win rate −4 pp, ELO −223

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: June 2026 with 0.61. Last 3 months: 0.53 (at the start 0.59). Well below the average (0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −69 ELO
46 matches · 50% win rate
On Mirage −36 ELO
38 matches · 55% win rate
On Tuesdays +59 ELO, win rate 50%

sprayxd loses the most ELO in match 2 of the day: −69 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
47% better than 30%
0.55 better than 1%
66.4 better than 1%
0.64-
40% of 159 duels better than 5%
64% of 11 situations better than 95%
Mirage38
55% better than 60%
0.60 better than 2%
72.3 better than 10%
0.77 better than 1%
36% of 150 duels better than 1%
44% of 9 situations better than 66%
Ancient23
48% better than 34%
0.60 better than 2%
69.8 better than 3%
0.82-
42% of 88 duels better than 6%
0% of 4 situations better than 1%
Nuke20
65% better than 82%
0.58 better than 3%
66.9 better than 3%
0.68-
39% of 74 duels better than 7%
20% of 5 situations better than 9%
Anubis12
67% -
0.51 -
61.7 -
0.61-
33% of 48 duels -
100% of 1 situations -
Cache11
82% -
0.56 -
70.9 -
0.74-
45% of 49 duels -
100% of 1 situations -
Overpass6
67% -
0.46 -
62.9 -
-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sprayxd plays

Across 149 matches sprayxd averages K/R 0.57 and ADR 68.3; the rating across the 60 rated matches is 0.72. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.72, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 12.5 kills per match with 51% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 5 of 60 matches the rating was 1.10 or higher (8%), in 40 it was below 0.90. In 60 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.75. sprayxd loses the most ELO in match 2 of the day (−69 ELO, win rate 50%). Things go best in match 1 of the day (+156 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +156 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, ADR −5.7, Win rate −4 pp, ELO −223. Last 30 days: 4 matches, win rate 75%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.