spedyy

Poland
326 matches tracked 82 matches in 30 days
Last updated:

How does spedyy play?

Rating 0.96 K/R 0.71 ADR 78.0 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 326 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 0.92−0.10 · Ø 1.02 better than 13%
Pistol kills per match 2.4
Knife kills 8 in 326 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 38%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 44x 4K, 6 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 70%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 78.7, Headshots at 55%, ELO at 2,182
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −166 ELO
110 matches · 47% win rate
On Ancient −162 ELO
86 matches · 55% win rate
On Thursdays −31 ELO, win rate 41%

spedyy loses the most ELO on Mirage: −166 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
47% better than 33%
0.69 better than 28%
75.5 better than 25%
0.93 better than 19%
46% of 520 duels better than 24%
37% of 68 situations better than 45%
Ancient86
55% better than 58%
0.72 better than 40%
78.9 better than 36%
0.97 better than 29%
49% of 506 duels better than 36%
38% of 32 situations right on the average
Anubis34
62% better than 80%
0.77 better than 67%
85.8 better than 75%
1.07 better than 65%
52% of 185 duels better than 56%
33% of 15 situations better than 39%
Inferno28
50% better than 38%
0.72 better than 41%
78.7 better than 33%
0.94 better than 20%
52% of 148 duels right on the average
33% of 6 situations better than 46%
Nuke27
44% better than 15%
0.72 better than 39%
77.5 better than 34%
0.99 better than 35%
45% of 130 duels better than 14%
33% of 12 situations better than 40%
Cache21
57% -
0.69 -
75.3 -
0.92-
42% of 106 duels -
46% of 13 situations -
Dust 217
53% better than 54%
0.71 better than 36%
79.2 better than 42%
0.92 better than 14%
46% of 95 duels better than 25%
33% of 6 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How spedyy plays

Across 326 matches spedyy averages K/R 0.71, ADR 78.0 and a rating of 0.96. Biggest strength: Headshot rate at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 103 of 326 matches the rating was 1.10 or higher (32%), in 144 it was below 0.90. In 257 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: June 2026 at 1.03. spedyy loses the most ELO on Mirage (−166 ELO, win rate 47%). Things go best on Cache (+92 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, −20 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 78.7, Headshots at 55%, ELO at 2,182. Last 30 days: 82 matches, win rate 51%, net ELO −140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.