speck

USA
421 matches tracked 62 matches in 30 days
ELO ▲ 319
2,954
30-day peak: 3,027
Rank NA ▲ 15 places
#308
#170 in US
30 days · before #323 · best #304
Last updated:

How does speck play?

Rating 1.17 (from 76 matches) K/R 0.82 ADR 87.8 from 421 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 76 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerClutcherMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 54%+3 pp better than 71%

Clutch

Strength
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 21%+10 pp better than 87%
K/D 1.15+0.12 better than 83%
Pistol kills per match 3.3 from the last 307
Knife kills 2 in 307 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.6 pp better than 82%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 57x 4K, 4 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, ELO +185
= Stayed the same
K/R at 0.82, ADR at 89.3, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: May 2026 with 0.98. Last 3 months: 0.82 (at the start 0.83).

Patterns

From the last 307 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −250 ELO
55 matches · 35% wins
On Tuesdays −10 ELO, win rate 45%

speck loses the most ELO in match 2 of the day: −250 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 11 wins in a row · Inferno
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
57% better than 69%
0.86 better than 92%
90.6 better than 88%
1.28 better than 97%
54% of 454 duels better than 64%
39% of 74 situations better than 53%
Dust 2104
54% better than 58%
0.85 better than 89%
93.6 better than 93%
1.09 better than 65%
54% of 630 duels better than 65%
33% of 87 situations better than 37%
Anubis35
60% better than 76%
0.76 better than 60%
81.9 better than 55%
1.12-
52% of 174 duels better than 53%
52% of 21 situations better than 82%
Cache27
48% -
0.78 -
85.0 -
1.21-
51% of 122 duels -
39% of 23 situations -
Inferno17
24% better than 1%
0.68 better than 19%
75.9 better than 22%
0.97-
44% of 107 duels better than 11%
17% of 12 situations better than 6%
Nuke12
50% -
0.78 -
81.3 -
-
55% of 58 duels -
17% of 6 situations -
Ancient7
43% -
0.75 -
78.4 -
1.17-
55% of 40 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How speck plays

Across 421 matches speck averages K/R 0.82 and ADR 87.8; the rating across the 76 rated matches is 1.17. Biggest strength: Rounds with 3K at 5.7%. That is better than 93% of players on level 10. Most room to improve: Utility damage per round at 2.8. That is better than only 17% of players on level 10. On average 18.0 kills per match, 51% of them headshots. The strongest map is Anubis with a 60% win rate in 35 matches. In 41 of 76 matches the rating was 1.10 or higher (54%), in 15 it was below 0.90. In 233 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: October 2026 at 1.19. speck loses the most ELO in match 2 of the day (−250 ELO, win rate 35%). Things go best on Mirage (+352 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp, ELO +185. Unchanged in recent months: K/R at 0.82, ADR at 89.3, Win rate at 53%. Last 30 days: 62 matches, win rate 61%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.