soumelhor

TN
76 matches tracked
ELO
2,290
Peak across the last 76 matches: 2,290
Rank SA ▲ 432 places
#2,413
TN #1 in TN
30 days · prev. #2,845 · best #2,413
Last updated:

How does soumelhor play?

Rating 1.09 (from 45 matches) K/R 0.78 ADR 84.7 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.15+0.15 · Ø 1.00 better than 84%
Pistol kills per match 2.9
Knife kills 1 in 76 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 78%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 69%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 4x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 89%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08, Headshots +2 pp
= Stayed the same
K/R at 0.78, ADR at 84.6
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months unchanged at 0.78. Clearly above the average (0.72).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −17 ELO, win rate 51%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Most kills in a match: 30 · Vertigo
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 65%
0.80 better than 76%
88.3 better than 82%
1.10 better than 71%
65% of 55 duels better than 98%
44% of 9 situations better than 65%
Dust 221
71% better than 96%
0.85 better than 90%
90.1 better than 87%
1.20-
62% of 26 duels better than 94%
43% of 7 situations better than 64%
Inferno9
0% -
0.59 -
67.3 -
0.76-
45% of 20 duels -
43% of 7 situations -
Nuke6
100% -
0.74 -
77.1 -
1.12-
50% of 24 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soumelhor plays

Across 76 matches soumelhor averages K/R 0.78 and ADR 84.7; the rating across the 45 rated matches is 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 71% win rate in 21 matches. In 22 of 45 matches the rating was 1.10 or higher (49%), in 13 it was below 0.90. In 33 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. Improved over the last three months: Rating +0.08, Headshots +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.6. Last 30 days: 1 matches, win rate 100%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.