sosonaji

Ukraine
On FACEIT since 2024 189 matches tracked 151 matches in 30 days
ELO ▲ 25
3,295
30-day peak: 3,530
Rank EU ▼ 386 places
#2,320
UA #162 in UA
30 days · prev. #1,934 · best #1,934
Last updated:

How does sosonaji play?

Rating 1.13 K/R 0.83 ADR 89.8 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 189 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.0
Knife kills 5 in 189 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 76%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 52x 4K, 5 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 46%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether sosonaji is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 189 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −151 ELO
33 matches · 42% win rate
On Ancient −150 ELO
39 matches · 51% win rate
Between 6:00 and 12:00 −268 ELO, win rate 37%
On Wednesdays −399 ELO, win rate 40%

sosonaji loses the most ELO in match 2 of the day: −151 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 46%
0.86 better than 87%
92.5 better than 90%
1.16 better than 78%
54% of 355 duels better than 58%
29% of 35 situations better than 20%
Ancient39
51% better than 36%
0.82 better than 77%
88.1 better than 77%
1.11 better than 66%
52% of 220 duels better than 45%
23% of 22 situations better than 15%
Anubis35
46% better than 19%
0.84 better than 85%
94.4 better than 94%
1.15 better than 76%
47% of 188 duels better than 21%
44% of 16 situations better than 65%
Dust 227
59% better than 66%
0.82 better than 76%
85.8 better than 68%
1.14 better than 69%
48% of 128 duels better than 25%
40% of 10 situations right on the average
Inferno10
60% -
0.86 -
94.1 -
1.21-
59% of 66 duels -
29% of 7 situations -
Nuke10
20% -
0.62 -
67.4 -
0.86-
43% of 51 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sosonaji plays

Across 189 matches sosonaji averages K/R 0.83, ADR 89.8 and a rating of 1.13. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 64% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 94 of 189 matches the rating was 1.10 or higher (50%), in 50 it was below 0.90. In 189 matches with detailed stats: 52 4Ks and 5 aces. sosonaji loses the most ELO in match 2 of the day (−151 ELO, win rate 42%). Things go best in match 3 of the day (+179 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +179 ELO. Last 30 days: 151 matches, win rate 53%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.