sorkz666

Ukraine
141 matches tracked 11 matches in 30 days
Last updated:

How does sorkz666 play?

Rating 1.01 (from 109 matches) K/R 0.70 ADR 75.3 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 53%+3 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 29%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.99).

Headshot rate 42%−4 pp · Ø 46% better than 34%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.02+0.03 · Ø 0.99 better than 70%
Pistol kills per match 2.1
Knife kills 3 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just above the average (12.9%).

2K rounds 13.1%+0.2 pp · Ø 12.9% better than 56%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 16x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 45%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 62%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +412
= Stayed the same
K/R at 0.71, ADR at 75.4, Win rate at 55%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
25 matches · 52% win rate
On Dust 2 −12 ELO
44 matches · 55% win rate
Between 12:00 and 18:00 −93 ELO, win rate 47%
On Wednesdays +7 ELO, win rate 38%

sorkz666 loses the most ELO on Ancient: −57 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Inferno
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
55% better than 67%
0.70 better than 42%
75.1 better than 29%
1.03 better than 64%
55% of 114 duels better than 77%
29% of 21 situations better than 26%
Ancient25
52% better than 57%
0.68 better than 29%
72.4 better than 13%
0.99 right on the average
55% of 77 duels better than 79%
37% of 19 situations better than 47%
Inferno18
50% right on the average
0.70 right on the average
76.3 better than 41%
0.98 better than 54%
50% of 64 duels better than 54%
14% of 7 situations better than 11%
Nuke18
44% better than 19%
0.77 better than 68%
82.3 better than 61%
1.08-
56% of 39 duels better than 78%
67% of 6 situations better than 98%
Mirage16
50% right on the average
0.62 better than 9%
67.1 better than 4%
0.90-
51% of 43 duels better than 58%
20% of 5 situations better than 12%
Anubis10
80% -
0.68 -
68.8 -
1.03-
46% of 35 duels -
44% of 9 situations -
Cache7
71% -
0.86 -
95.9 -
1.28-
40% of 5 duels -
0% of 2 situations -
Overpass3
67% -
0.68 -
71.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sorkz666 plays

Across 141 matches sorkz666 averages K/R 0.70 and ADR 75.3; the rating across the 109 rated matches is 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Averages 14.7 kills per match with 42% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 48 of 109 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 109 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. sorkz666 loses the most ELO on Ancient (−57 ELO, win rate 52%). Things go best in match 3 of the day (+70 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +70 ELO. Improved over the last three months: ELO +412. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 75.4, Win rate at 55%. Last 30 days: 11 matches, win rate 73%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.