sonicek

Czech Republic
On FACEIT since 2017 260 matches tracked 112 matches in 30 days
Last updated:

How does sonicek play?

Rating 0.99 (from 138 matches) K/R 0.69 ADR 77.4 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 138 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 49%−2 pp better than 31%

Clutch

Strength
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 13%+2 pp better than 67%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.8
Knife kills 1 in 260 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 21x 4K, 1 ace in 197 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.06, ADR −4.2, Win rate −16 pp, ELO −279

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.68 (at the start 0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −137 ELO
58 matches · 53% wins
On Anubis −78 ELO
41 matches · 39% wins
Between 6:00 and 12:00 +31 ELO, win rate 40%
On Mondays −8 ELO, win rate 39%

sonicek loses the most ELO on Ancient: −137 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
53% level
0.67 better than 14%
75.8 better than 20%
0.95 better than 22%
52% of 157 duels better than 55%
31% of 36 situations better than 36%
Mirage57
58% better than 72%
0.68 better than 22%
75.8 better than 24%
0.98 better than 32%
45% of 171 duels better than 17%
41% of 32 situations better than 59%
Dust 245
53% better than 54%
0.69 better than 26%
79.1 better than 41%
1.02 better than 42%
51% of 144 duels level
46% of 28 situations better than 72%
Anubis41
39% better than 10%
0.69 better than 24%
77.5 better than 31%
1.02 better than 41%
50% of 115 duels better than 40%
29% of 14 situations better than 29%
Nuke29
52% better than 35%
0.71 better than 25%
76.2 better than 20%
0.98-
48% of 92 duels better than 24%
30% of 20 situations better than 31%
Inferno27
52% better than 38%
0.78 better than 68%
83.3 better than 59%
1.02-
53% of 83 duels better than 54%
50% of 16 situations better than 72%
Cache3
100% -
0.68 -
73.8 -
-
63% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sonicek plays

Across 260 matches sonicek averages K/R 0.69 and ADR 77.4; the rating across the 138 rated matches is 0.99. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 14.9 kills per match, 47% of them headshots. The strongest map is Mirage with a 58% win rate in 57 matches. In 50 of 138 matches the rating was 1.10 or higher (36%), in 62 it was below 0.90. In 197 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: October 2026 at 1.05. sonicek loses the most ELO on Ancient (−137 ELO, win rate 53%). Things go best on Dust 2 (+227 ELO, win rate 53%). Got weaker: K/R −0.06, ADR −4.2, Win rate −16 pp, ELO −279. Unchanged in recent months: Headshots at 47%. Last 30 days: 112 matches, win rate 46%, ELO balance −265.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.