solywe

EE
On FACEIT since 2017 306 matches tracked 91 matches in 30 days
ELO ▼ 290
3,079
30-day peak: 3,460
Rank EU ▼ 1,937 places
#5,587 #60 in EE
30 days · before #3,650 · best #3,533
Last updated:

How does solywe play?

Rating 1.07 K/R 0.76 ADR 79.7 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 306 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 2%−9 pp better than 13%
K/D 1.11+0.07 better than 74%
Pistol kills per match 2.5
Knife kills 2 in 306 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.5 pp better than 59%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 47x 4K, 6 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.28−0.02 better than 46%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 306 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −142 ELO
55 matches · 45% wins
On Nuke −50 ELO
37 matches · 43% wins
On Fridays −104 ELO, win rate 42%

solywe loses the most ELO on Ancient: −142 ELO, 45% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.45 · Ancient

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
57% better than 71%
0.75 better than 53%
80.2 better than 46%
1.05 better than 55%
56% of 351 duels better than 75%
23% of 43 situations better than 13%
Anubis62
58% better than 68%
0.77 better than 63%
80.4 better than 48%
1.10 better than 70%
54% of 217 duels better than 61%
53% of 30 situations better than 84%
Ancient55
45% better than 26%
0.74 level
76.6 better than 23%
1.01 better than 40%
52% of 227 duels level
21% of 33 situations better than 13%
Cache40
60% -
0.81 -
83.8 -
1.15-
58% of 168 duels -
47% of 19 situations -
Nuke37
43% better than 11%
0.78 better than 63%
80.3 better than 45%
1.13 better than 77%
52% of 128 duels level
22% of 18 situations better than 13%
Inferno16
44% better than 21%
0.80 better than 73%
80.3 better than 40%
1.11 better than 65%
61% of 56 duels better than 85%
33% of 9 situations better than 39%
Dust 211
36% -
0.65 -
71.9 -
0.95-
39% of 36 duels -
50% of 4 situations -
Vertigo3
67% -
0.75 -
74.7 -
1.03-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How solywe plays

Across 306 matches solywe averages K/R 0.76, ADR 79.7 and a rating of 1.07. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 16.6 kills per match, 58% of them headshots. The strongest map is Cache with a 60% win rate in 40 matches. In 138 of 306 matches the rating was 1.10 or higher (45%), in 103 it was below 0.90. In 306 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. solywe loses the most ELO on Ancient (−142 ELO, win rate 45%). Things go best on Cache (+86 ELO, win rate 60%). Last 30 days: 91 matches, win rate 46%, ELO balance −18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.