solut6oN

France
376 matches tracked 161 matches in 30 days
Last updated:

How does solut6oN play?

Rating 1.07 (from 208 matches) K/R 0.78 ADR 83.7 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 208 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−13 pp better than 3%
AWP share of kills 36%+25 pp better than 99%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.2
Knife kills 5 in 376 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 65x 4K, 3 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +12 pp, ELO +265
= Stayed the same
K/R at 0.77, ADR at 83.5
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.79).

Patterns

From the last 376 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −68 ELO
21 matches · 29% wins
On Anubis −63 ELO
70 matches · 56% wins
Between 0:00 and 6:00 +5 ELO, win rate 43%
On Mondays −24 ELO, win rate 37%

solut6oN loses the most ELO on Mirage: −68 ELO, 29% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Cache
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
48% better than 36%
0.78 better than 68%
86.1 better than 76%
1.07 better than 60%
58% of 739 duels better than 82%
44% of 55 situations better than 68%
Anubis70
56% better than 63%
0.79 better than 73%
82.5 better than 58%
1.09 better than 67%
55% of 348 duels better than 70%
40% of 40 situations better than 55%
Inferno68
54% better than 43%
0.77 better than 62%
83.1 better than 58%
1.04 better than 54%
56% of 355 duels better than 69%
32% of 34 situations better than 32%
Cache43
42% -
0.81 -
86.0 -
1.19-
58% of 202 duels -
28% of 29 situations -
Nuke38
55% better than 47%
0.76 better than 47%
80.6 better than 40%
1.02-
49% of 186 duels better than 27%
42% of 24 situations better than 54%
Mirage21
29% better than 1%
0.72 better than 39%
77.1 better than 30%
0.99-
46% of 111 duels better than 21%
43% of 7 situations better than 65%
Ancient8
25% -
0.69 -
81.3 -
1.00-
63% of 32 duels -
50% of 6 situations -
Vertigo3
33% -
0.75 -
86.1 -
0.95-
32% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How solut6oN plays

Across 376 matches solut6oN averages K/R 0.78 and ADR 83.7; the rating across the 208 rated matches is 1.07. Biggest strength: Opening duels won at 56%. That is better than 83% of players on level 10. Most room to improve: Headshot rate at 38%. That is better than only 3% of players on level 10. On average 17.2 kills per match, 38% of them headshots. The strongest map is Anubis with a 56% win rate in 70 matches. In 91 of 208 matches the rating was 1.10 or higher (44%), in 61 it was below 0.90. In 303 matches with detailed stats: 65 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. solut6oN loses the most ELO on Mirage (−68 ELO, win rate 29%). Things go best on Dust 2 (+325 ELO, win rate 48%). Improved over the last three months: Win rate +12 pp, ELO +265. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.5. Last 30 days: 161 matches, win rate 52%, ELO balance +279.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.