soloqwarrior

CA
70 matches tracked
ELO
2,241
Peak across the last 70 matches: 2,288
Rank NA ▲ 17 places
#3,663
CA #369 in CA
30 days · prev. #3,680 · best #3,529
Last updated:

How does soloqwarrior play?

Rating 1.23 K/R 0.89 ADR 91.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 70 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 3% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.24+0.22 · Ø 1.02 better than 95%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 75%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 88%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 12x 4K, 1 ace in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +82
= Stayed the same
K/R at 0.88, ADR at 90.8
▼ Got worse
Rating −0.06, Win rate −10 pp

Aug to Sep 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.88
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.88 (at the start 0.90). Well above the average (0.73).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.11 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
61% better than 82%
0.86 better than 92%
89.9 better than 88%
1.19 better than 90%
55% of 125 duels better than 73%
33% of 21 situations better than 36%
Mirage16
50% better than 45%
0.95 better than 99%
97.5 better than 98%
1.31 better than 98%
60% of 73 duels better than 91%
50% of 12 situations better than 81%
Inferno12
50% -
0.96 -
94.6 -
1.32-
54% of 59 duels -
30% of 10 situations -
Ancient7
57% -
0.73 -
74.9 -
1.00-
47% of 43 duels -
33% of 3 situations -
Anubis4
50% -
0.82 -
81.9 -
1.20-
44% of 25 duels -
0% of 4 situations -
Nuke3
100% -
1.05 -
107.1 -
1.43-
40% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soloqwarrior plays

Across 70 matches soloqwarrior averages K/R 0.89, ADR 91.3 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 45 of 70 matches the rating was 1.10 or higher (64%), in 9 it was below 0.90. In 31 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.27. Things go best on Dust 2 (+7 ELO, win rate 61%). Improved over the last three months: Headshots +4 pp, ELO +82. Got weaker: Rating −0.06, Win rate −10 pp. Unchanged in recent months: K/R at 0.88, ADR at 90.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.