soik1ll

JP
86 matches tracked
Last updated:

How does soik1ll play?

K/R 0.58 ADR 65.9 from 86 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 17%
Opening duels won 47%−2 pp better than 40%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+13 pp better than 95%
Clutch 1v2 won 11%−11 pp better than 8%
Clutch kills per match 1.2−0.5 better than 15%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%0 pp level
AWP share of kills 0%−11 pp better than 2%
K/D 0.80−0.16 better than 7%
Pistol kills per match 1.5
Knife kills 1 in 86 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 8.5%−4.1 pp better than 1%
Rounds with 3K 1.3%−2.4 pp better than 1%
MVPs per match 1.4−0.7 better than 2%
4Ks and aces 2x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 74%
Utility damage per round 2.9−0.9 better than 30%
Enemies flashed per round 0.15−0.09 better than 27%
Rounds with a death 72%−1 pp better than 69%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 63.7
▼ Got worse
K/R −0.06, Headshots −4 pp, Win rate −25 pp, ELO −54

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: July 2026 with 0.62. Last 3 months: 0.54 (at the start 0.60).

Patterns

From the last 86 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 45%
On Wednesdays ±0 ELO, win rate 25%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Ancient
  2. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
62% better than 91%
0.64 better than 25%
70.7 better than 20%
-
52% of 50 duels better than 71%
14% of 14 situations better than 5%
Ancient22
55% better than 71%
0.58 better than 8%
67.8 better than 9%
-
40% of 43 duels better than 14%
67% of 6 situations better than 97%
Anubis14
57% -
0.54 -
59.5 -
-
56% of 18 duels -
20% of 5 situations -
Dust 27
29% -
0.58 -
69.7 -
-
41% of 27 duels -
100% of 1 situations -
Nuke6
67% -
0.57 -
65.9 -
-
38% of 13 duels -
0% of 1 situations -
Inferno4
25% -
0.48 -
58.2 -
-
31% of 16 duels -
100% of 1 situations -
Vertigo4
25% -
0.49 -
57.1 -
-
25% of 8 duels -
40% of 5 situations -
Cache3
67% -
0.34 -
45.6 -
-
50% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soik1ll plays

Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 4. Most room to improve: Rounds with 3K at 1.3%. That is better than only 1% of players on level 4. On average 12.0 kills per match, 43% of them headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 36 matches with detailed stats: 2 4Ks and 0 aces. Things go best on Mirage (+52 ELO, win rate 62%). Got weaker: K/R −0.06, Headshots −4 pp, Win rate −25 pp, ELO −54. Unchanged in recent months: ADR at 63.7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.