sobachiy
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Opening
StrengthClutch
StrengthWeapons and aim
AverageImpact
StrengthUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.87. Last 3 months: 0.81 (at the start 0.87).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: July 2026 with 90.8. Last 3 months: 84.9 (at the start 90.6).
Share of headshot kills
Best month: August 2026 with 41%. Last 3 months: 41% (at the start 36%).
Matches won (win rate)
Best month: July 2026 with 51%. Last 3 months: 47% (at the start 51%).
Best month: August 2026 with 1,621. Last 3 months: 1,572 (at the start 1,385).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 77 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
sobachiy loses the most ELO on Mirage: −50 ELO, 55% wins
Records and milestones
from recorded matches- Highest rating in a match: 0.93 · Ancient
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 43 · Mirage
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How sobachiy plays
Biggest strength: K/D at 1.24. That is better than 98% of players on level 8. Most room to improve: Headshot rate at 38%. That is better than only 7% of players on level 8. On average 18.7 kills per match, 38% of them headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 33 matches with detailed stats: 9 4Ks and 1 aces. sobachiy loses the most ELO on Mirage (−50 ELO, win rate 55%). Improved over the last three months: Headshots +5 pp, ELO +187. Got weaker: K/R −0.06, ADR −5.7, Win rate −4 pp. Last 30 days: 1 matches, win rate 100%, ELO balance +23.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.