snty-

Netherlands
On FACEIT since 2020 221 matches tracked 90 matches in 30 days
Last updated:

How does snty- play?

Rating 1.00 K/R 0.71 ADR 76.9 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 90%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.2
Knife kills 1 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 56%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 18%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.6, ELO +61
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
28 matches · 39% win rate
On Anubis −10 ELO
26 matches · 58% win rate
On Wednesdays −56 ELO, win rate 38%

snty- loses the most ELO on Dust 2: −55 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
61% better than 81%
0.71 better than 28%
77.4 better than 26%
1.02 better than 37%
48% of 263 duels better than 25%
47% of 49 situations better than 75%
Ancient42
50% better than 38%
0.68 better than 15%
77.0 better than 22%
0.97 better than 21%
52% of 97 duels right on the average
35% of 23 situations better than 41%
Dust 228
39% better than 9%
0.70 better than 25%
76.8 better than 25%
1.00 better than 29%
49% of 79 duels better than 33%
44% of 16 situations better than 66%
Anubis26
58% better than 64%
0.70 better than 25%
73.5 better than 11%
1.01 better than 34%
61% of 74 duels better than 90%
43% of 14 situations better than 62%
Nuke21
48% better than 23%
0.72 better than 28%
78.0 better than 27%
0.98 better than 20%
49% of 65 duels better than 29%
40% of 15 situations right on the average
Inferno5
40% -
0.76 -
79.5 -
1.06-
62% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snty- plays

Across 221 matches snty- averages K/R 0.71, ADR 76.9 and a rating of 1.00. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 60% headshots. The strongest map is Mirage with a 61% win rate in 97 matches. In 79 of 221 matches the rating was 1.10 or higher (36%), in 89 it was below 0.90. In 127 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. snty- loses the most ELO on Dust 2 (−55 ELO, win rate 39%). Things go best on Mirage (+83 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.6, ELO +61. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 90 matches, win rate 53%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.