snow_-_
How does snow_-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (52%).
Clutch
Average2.6 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.30 K/D and so well above the average (1.05).
Impact
StrengthExactly 2 kills in 16.9% of rounds and so well above the average (13.6%).
Utility and deaths
Strength4.8 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.93. Last 3 months: 0.90 (at the start 0.92). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.33.
Damage per round (ADR)
Best month: October 2026 with 100.2. Last 3 months: 96.8 (at the start 97.1). Well above the average (81.2).
Share of headshot kills
Best month: April 2026 with 62%. Last 3 months: 55% (at the start 58%). Slightly above the average (53%).
Matches won (win rate)
Best month: May 2026 with 71%. Last 3 months: 64% (at the start 62%). Well above the average (52%).
Best month: July 2026 with 3,326. Last 3 months: 3,212 (at the start 3,347).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
snow_-_ loses the most ELO on Dust 2: −30 ELO, 71% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.45 · Mirage
- Longest win streak: 6 wins in a row · Cache
- Most kills in a match: 38 · Ancient
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How snow_-_ plays
Across 99 matches snow_-_ averages K/R 0.89 and ADR 95.7; the rating across the 49 rated matches is 1.22. Biggest strength: Damage per round (ADR) at 95.7, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 19.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 71% win rate in 24 matches. In 30 of 49 matches the rating was 1.10 or higher (61%), in 11 it was below 0.90. In 36 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: August 2026 at 1.33. snow_-_ loses the most ELO on Dust 2 (−30 ELO, win rate 71%). Got weaker: Headshots −3 pp, ELO −135. Unchanged in recent months: K/R at 0.90, ADR at 96.8, Win rate at 64%. Last 30 days: 8 matches, win rate 75%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.