snkk

Brazil
76 matches tracked
ELO
2,090
Peak across the last 76 matches: 2,109
Rank SA ▲ 317 places
#4,051
BR #2,399 in BR
30 days · prev. #4,368 · best #4,051
Last updated:

How does snkk play?

Rating 1.13 (from 28 matches) K/R 0.77 ADR 84.3 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 28 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 29% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 80%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.17+0.14 · Ø 1.03 better than 90%
Pistol kills per match 3.1
Knife kills 1 in 76 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 71%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 5x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.76, ADR at 83.0
▼ Got worse
Rating −0.20, Win rate −7 pp, ELO −71

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +8 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
46% better than 30%
0.70 better than 31%
75.6 better than 24%
1.07-
62% of 50 duels better than 94%
38% of 13 situations right on the average
Mirage19
58% better than 76%
0.89 better than 96%
96.7 better than 98%
1.32-
64% of 50 duels better than 98%
56% of 9 situations better than 91%
Ancient12
50% -
0.87 -
94.5 -
1.09-
52% of 21 duels -
20% of 5 situations -
Anubis6
50% -
0.79 -
82.5 -
1.19-
78% of 9 duels -
50% of 4 situations -
Cache4
25% -
0.63 -
74.6 -
0.93-
50% of 10 duels -
100% of 1 situations -
Inferno3
33% -
0.53 -
57.1 -
0.77-
33% of 9 duels -
-
Nuke3
33% -
0.68 -
73.2 -
1.20-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How snkk plays

Across 76 matches snkk averages K/R 0.77 and ADR 84.3; the rating across the 28 rated matches is 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 19 matches. In 15 of 28 matches the rating was 1.10 or higher (54%), in 6 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.29. Things go best in match 2 of the day (+20 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +20 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.20, Win rate −7 pp, ELO −71. Unchanged in recent months: K/R at 0.76, ADR at 83.0. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.