smoky__
Name history of smoky__
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 724 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.03 K/D and so slightly above the average (0.98).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.0%).
Utility and deaths
Strength0.51 enemies flashed per round and so well above the average (0.24).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.61). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.10. Last 3 months: 1.09 (at the start 0.87). Well above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 82.9. Last 3 months: 81.1 (at the start 64.0). Slightly above the average (78.6).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 44% (at the start 41%). Right on the average (44%).
Matches won (win rate)
Best month: October 2026 with 50%. Last 3 months: 49% (at the start 40%). Clearly below the average (52%).
Best month: October 2026 with 1,181.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 24 · Ancient
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.61 · Ancient
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How smoky__ plays
Across 63 matches smoky__ averages K/R 0.72, ADR 75.5 and a rating of 1.02. Biggest strength: Utility hit rate at 43%, better than 92% of level 5 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Ancient with a 50% win rate in 10 matches. In 27 of 63 matches the rating was 1.10 or higher (43%), in 21 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. Improved over the last three months: K/R +0.16, Rating +0.22, ADR +17.1, Headshots +3 pp, Win rate +9 pp. Last 30 days: 22 matches, win rate 50%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.