smokunalodzi

VN
179 matches tracked
Last updated:

How does smokunalodzi play?

Rating 1.07 (from 99 matches) K/R 0.73 ADR 79.4 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 99 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 18%+7 pp better than 79%
K/D 1.040.00 level
Pistol kills per match 2.8
Knife kills 5 in 179 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.5 pp better than 59%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 18x 4K, 3 aces in 102 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.12−0.18 better than 6%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 79.3, Headshots at 51%, Win rate at 51%
▼ Got worse
ELO −134

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71).

Patterns

From the last 179 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −39 ELO
23 matches · 30% wins
On Ancient −30 ELO
39 matches · 56% wins
On Sundays −52 ELO, win rate 41%

smokunalodzi loses the most ELO in match 4 of the day: −39 ELO, 30% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.17 · Anubis
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
50% better than 42%
0.73 better than 42%
78.8 better than 38%
1.05 better than 55%
52% of 319 duels level
29% of 28 situations better than 23%
Ancient39
56% better than 60%
0.72 better than 37%
78.9 better than 36%
1.02 better than 45%
56% of 152 duels better than 75%
40% of 25 situations better than 55%
Anubis26
54% better than 55%
0.79 better than 74%
85.1 better than 72%
1.16 better than 86%
51% of 126 duels better than 44%
46% of 13 situations better than 72%
Nuke26
62% better than 67%
0.73 better than 39%
81.1 better than 49%
1.06 better than 54%
52% of 145 duels level
45% of 20 situations better than 71%
Dust 215
33% better than 4%
0.70 better than 29%
76.8 better than 27%
1.19-
42% of 66 duels better than 9%
45% of 11 situations better than 72%
Cache10
50% -
0.66 -
71.1 -
0.86-
44% of 52 duels -
25% of 4 situations -
Vertigo3
33% -
0.76 -
71.3 -
1.17-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How smokunalodzi plays

Across 179 matches smokunalodzi averages K/R 0.73 and ADR 79.4; the rating across the 99 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 10% of players on level 10. On average 15.8 kills per match, 50% of them headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 40 of 99 matches the rating was 1.10 or higher (40%), in 27 it was below 0.90. In 102 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. smokunalodzi loses the most ELO in match 4 of the day (−39 ELO, win rate 30%). Things go best on Anubis (+78 ELO, win rate 54%). Improved over the last three months: K/R +0.04. Got weaker: ELO −134. Unchanged in recent months: ADR at 79.3, Headshots at 51%, Win rate at 51%. Last 30 days: 3 matches, win rate 0%, ELO balance −65.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.