smilok

MM
28 matches tracked
Last updated:

How does smilok play?

K/R 0.75 ADR 82.0 from 28 matches
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.08 kills per death. 0.04 above the level 10 average (1.04).

Headshot rate 50%−1 pp better than 47%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Averages 2.6 round MVPs per match. 0.2 above the level 10 average (2.4).

MVPs per match 2.6+0.2 better than 77%

Utility and deaths

Average
Nades, flashes and deaths

smilok dies in 70 of 100 rounds. 1 percentage point below the level 10 average (71%). Lower is better.

Deaths per round 70%−1 pp better than 67%

Patterns

Soon this shows where smilok loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
67% -
0.81 -
88.2 -
-
45% of 38 duels -
20% of 5 situations -
Anubis5
60% -
0.76 -
80.0 -
-
54% of 26 duels -
50% of 2 situations -
Mirage5
40% -
0.68 -
75.8 -
-
39% of 18 duels -
67% of 3 situations -
Nuke4
50% -
0.74 -
84.7 -
-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How smilok plays

Averages 17.4 kills per match with 50% headshots.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.