skratta

MN
On FACEIT since 2025 393 matches tracked 183 matches in 30 days
ELO ▼ 41
2,337
30-day peak: 2,394
Rank OCE ▲ 70 places
#427
MN #14 in MN
30 days · prev. #497 · best #427
Last updated:

How does skratta play?

Rating 1.02 (from 392 matches) K/R 0.75 ADR 82.8 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 392 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 52%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.99−0.03 · Ø 1.02 better than 31%
Pistol kills per match 3.5 from the last 392
Knife kills 9 in 392 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 57%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 81x 4K, 8 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.05, ADR −6.0, Win rate −16 pp, ELO −105

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −167 ELO
47 matches · 45% win rate
On Mirage −108 ELO
134 matches · 45% win rate
On Wednesdays −58 ELO, win rate 41%

skratta loses the most ELO in match 4 of the day: −167 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.43 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
45% better than 25%
0.78 better than 67%
84.4 better than 68%
1.07 better than 62%
52% of 790 duels better than 55%
39% of 66 situations better than 51%
Ancient82
56% better than 65%
0.78 better than 66%
84.8 better than 66%
1.06 better than 58%
55% of 395 duels better than 66%
37% of 35 situations better than 49%
Dust 261
57% better than 71%
0.70 better than 29%
79.1 better than 39%
0.94 better than 17%
51% of 398 duels right on the average
64% of 22 situations better than 95%
Anubis46
48% better than 38%
0.72 better than 38%
81.9 better than 55%
0.98 better than 30%
51% of 300 duels right on the average
30% of 20 situations better than 30%
Inferno31
48% better than 32%
0.70 better than 24%
79.6 better than 37%
0.97 better than 19%
51% of 178 duels better than 42%
29% of 7 situations better than 18%
Cache18
50% -
0.74 -
79.9 -
1.01-
52% of 96 duels -
33% of 6 situations -
Nuke18
50% better than 30%
0.77 better than 55%
86.4 better than 69%
1.04 better than 47%
50% of 107 duels better than 39%
27% of 11 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How skratta plays

Across 393 matches skratta averages K/R 0.75 and ADR 82.8; the rating across the 392 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 61 matches. In 165 of 392 matches the rating was 1.10 or higher (42%), in 151 it was below 0.90. In 348 matches with detailed stats: 81 4Ks and 8 aces. Best month by rating: July 2026 at 1.07. skratta loses the most ELO in match 4 of the day (−167 ELO, win rate 45%). Things go best in match 2 of the day (+188 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +188 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.05, ADR −6.0, Win rate −16 pp, ELO −105. Last 30 days: 183 matches, win rate 49%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.