skr999

LK
On FACEIT since 2020 226 matches tracked 52 matches in 30 days
ELO ▼ 2
2,968
30-day peak: 2,970
Rank EU ▲ 74 places
#8,779 #5 in LK
30 days · before #8,853 · best #8,461
Last updated:

How does skr999 play?

Rating 1.25 (from 166 matches) K/R 0.89 ADR 91.5 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 10
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 166 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 6%
AWP share of kills 33%+22 pp better than 97%
K/D 1.26+0.22 better than 95%
Pistol kills per match 2.9
Knife kills 5 in 226 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.2%+2.8 pp better than 95%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 52x 4K, 6 aces in 166 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 4%
Utility damage per round 1.9−2.2 better than 2%
Enemies flashed per round 0.14−0.16 better than 9%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.88, ADR at 91.3
▼ Got worse
Headshots −7 pp, ELO −204

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.88 (at the start 0.90).

Patterns

From the last 226 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −140 ELO
76 matches · 43% wins
In match 1 of the day −130 ELO
45 matches · 38% wins
Between 12:00 and 18:00 −97 ELO, win rate 45%
On Wednesdays −101 ELO, win rate 38%

skr999 loses the most ELO on Mirage: −140 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Most kills in a match: 46 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
43% better than 17%
0.89 better than 94%
93.3 better than 92%
1.25 better than 94%
57% of 365 duels better than 79%
33% of 33 situations better than 34%
Anubis51
53% level
0.88 better than 95%
86.9 better than 79%
1.25 better than 95%
62% of 277 duels better than 93%
45% of 31 situations better than 71%
Dust 250
64% better than 86%
0.90 better than 96%
95.8 better than 96%
1.26 better than 95%
59% of 221 duels better than 87%
53% of 17 situations better than 87%
Ancient27
56% better than 60%
0.89 better than 96%
92.1 better than 92%
1.23 better than 94%
58% of 143 duels better than 83%
47% of 15 situations better than 72%
Inferno12
42% -
0.91 -
92.6 -
1.24-
41% of 61 duels -
40% of 5 situations -
Cache9
56% -
0.78 -
78.0 -
1.21-
49% of 45 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skr999 plays

Across 226 matches skr999 averages K/R 0.89 and ADR 91.5; the rating across the 166 rated matches is 1.25. Biggest strength: Rating at 1.25. That is better than 96% of players on level 10. Most room to improve: Utility damage per round at 1.9. That is better than only 2% of players on level 10. On average 19.5 kills per match, 40% of them headshots. The strongest map is Dust 2 with a 64% win rate in 50 matches. In 108 of 166 matches the rating was 1.10 or higher (65%), in 27 it was below 0.90. In 166 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: September 2026 at 1.27. skr999 loses the most ELO on Mirage (−140 ELO, win rate 43%). Things go best in match 3 of the day (+77 ELO, win rate 59%). Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −7 pp, ELO −204. Unchanged in recent months: K/R at 0.88, ADR at 91.3. Last 30 days: 52 matches, win rate 54%, ELO balance −26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.