skoleem

Italy
72 matches tracked
Last updated:

How does skoleem play?

Rating 1.10 (from 51 matches) K/R 0.82 ADR 89.5 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 51 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Deals serious damage
More damage per round than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 53%+3 pp · Ø 50% better than 77%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.00).

Headshot rate 54%+8 pp · Ø 46% better than 88%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.17+0.17 · Ø 1.00 better than 94%
Pistol kills per match 3.0
Knife kills 2 in 72 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 89%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 76%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 7x 4K, 2 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +8 pp, ELO +73
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.06, ADR −10.7, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.78 (at the start 0.88). Clearly above the average (0.72).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −34 ELO
21 matches · 62% win rate

skoleem loses the most ELO on Ancient: −34 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Highest rating in a match: 1.86 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
62% better than 86%
0.86 better than 95%
94.7 better than 96%
1.16 better than 92%
54% of 63 duels better than 69%
25% of 8 situations better than 21%
Dust 213
54% -
0.77 -
84.0 -
1.12-
44% of 41 duels -
43% of 7 situations -
Nuke12
58% -
0.86 -
96.7 -
1.18-
54% of 41 duels -
17% of 6 situations -
Anubis10
40% -
0.81 -
90.9 -
0.97-
48% of 31 duels -
100% of 1 situations -
Mirage8
63% -
0.70 -
75.5 -
0.99-
53% of 32 duels -
25% of 4 situations -
Cache6
50% -
0.96 -
93.4 -
1.23-
77% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skoleem plays

Across 72 matches skoleem averages K/R 0.82 and ADR 89.5; the rating across the 51 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 89.5, better than 95% of level 7 players. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 7 players. Averages 17.4 kills per match with 54% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 25 of 51 matches the rating was 1.10 or higher (49%), in 17 it was below 0.90. In 44 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 1.26. skoleem loses the most ELO on Ancient (−34 ELO, win rate 62%). Improved over the last three months: Headshots +8 pp, ELO +73. Got weaker: K/R −0.10, Rating −0.06, ADR −10.7, Win rate −11 pp. Last 30 days: 2 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.