skLz11

CA
159 matches tracked 47 matches in 30 days
ELO ▼ 94
2,227
30-day peak: 2,446
Rank NA ▼ 162 places
#3,814 #467 in CA
30 days · before #3,652 · best #3,349
Last updated:

How does skLz11 play?

Rating 1.03 (from 109 matches) K/R 0.71 ADR 80.8 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 109 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 4%−7 pp better than 25%
K/D 0.99−0.05 better than 31%
Pistol kills per match 2.8
Knife kills 2 in 158 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.7 pp better than 28%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 20x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 87%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.10, ADR +7.5, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.65).

Patterns

From the last 158 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −85 ELO
22 matches · 73% wins
On Mirage −59 ELO
32 matches · 53% wins
Between 12:00 and 18:00 −66 ELO, win rate 33%
On Saturdays −27 ELO, win rate 36%

skLz11 loses the most ELO on Inferno: −85 ELO, 73% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
47% better than 31%
0.72 better than 39%
81.9 better than 54%
1.06 better than 56%
60% of 97 duels better than 90%
59% of 17 situations better than 94%
Mirage32
53% better than 54%
0.70 better than 28%
81.3 better than 52%
0.99 better than 34%
60% of 118 duels better than 90%
25% of 20 situations better than 16%
Ancient25
44% better than 23%
0.72 better than 37%
80.0 better than 42%
1.13 better than 81%
55% of 53 duels better than 68%
30% of 10 situations better than 29%
Anubis22
27% better than 1%
0.67 better than 15%
79.2 better than 40%
0.98 better than 29%
49% of 59 duels better than 33%
43% of 7 situations better than 62%
Inferno22
73% better than 95%
0.83 better than 81%
88.5 better than 77%
1.17-
54% of 46 duels better than 57%
50% of 8 situations better than 75%
Nuke11
27% -
0.66 -
73.0 -
0.83-
52% of 29 duels -
0% of 2 situations -
Cache9
33% -
0.57 -
68.4 -
0.82-
48% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skLz11 plays

Across 158 matches skLz11 averages K/R 0.71 and ADR 80.8; the rating across the 109 rated matches is 1.03. Biggest strength: Utility with impact at 41%. That is better than 87% of players on level 10. On average 15.6 kills per match, 55% of them headshots. The strongest map is Inferno with a 73% win rate in 22 matches. In 46 of 109 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 106 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. skLz11 loses the most ELO on Inferno (−85 ELO, win rate 73%). Improved over the last three months: K/R +0.10, ADR +7.5, Win rate +3 pp. Got weaker: Headshots −5 pp. Last 30 days: 47 matches, win rate 43%, ELO balance −90.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.