sjv_

Finland
68 matches tracked 47 matches in 30 days
Last updated:

How does sjv_ play?

Rating 0.85 (from 47 matches) K/R 0.63 ADR 71.6 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 9
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 36%
Rating spread from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 9% normal 0.90 to 1.09 21% weak 0.75 to 0.89 34% very weak below 0.75 30%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 48%−2 pp better than 28%

Clutch

Weakness
Last one alive
Clutch 1v1 won 40%+1 pp better than 60%
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 66%
AWP share of kills 8%−3 pp better than 46%
K/D 0.86−0.14 better than 4%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.9%−2.2 pp better than 4%
Rounds with 3K 2.2%−1.7 pp better than 1%
MVPs per match 2.0−0.3 better than 19%
4Ks and aces 9x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 96%
Utility damage per round 4.2−0.1 better than 52%
Enemies flashed per round 0.280.00 level
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.61
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 68 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −1 ELO
26 matches · 62% wins

sjv_ loses the most ELO on Mirage: −1 ELO, 62% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.36 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 24 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
62% better than 86%
0.67 better than 19%
74.7 better than 21%
0.94 better than 24%
52% of 75 duels better than 59%
36% of 14 situations better than 45%
Dust 213
46% -
0.59 -
70.6 -
0.72-
49% of 53 duels -
33% of 6 situations -
Ancient8
50% -
0.61 -
64.7 -
0.88-
41% of 27 duels -
0% of 3 situations -
Anubis8
50% -
0.63 -
71.5 -
0.83-
36% of 33 duels -
57% of 7 situations -
Inferno5
0% -
0.55 -
65.2 -
0.75-
25% of 16 duels -
-
Nuke4
75% -
0.63 -
73.0 -
0.50-
79% of 14 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sjv_ plays

Across 68 matches sjv_ averages K/R 0.63 and ADR 71.6; the rating across the 47 rated matches is 0.85. Biggest strength: Utility with impact at 45%. That is better than 96% of players on level 9. Most room to improve: Rounds with 3K at 2.2%. That is better than only 1% of players on level 9. On average 13.6 kills per match, 51% of them headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 7 of 47 matches the rating was 1.10 or higher (15%), in 30 it was below 0.90. In 56 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. sjv_ loses the most ELO on Mirage (−1 ELO, win rate 62%). Last 30 days: 47 matches, win rate 53%, ELO balance +72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.