simpo

Sweden
284 matches tracked 21 matches in 30 days
Last updated:

How does simpo play?

Rating 0.90 K/R 0.65 ADR 73.9 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 284 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.88−0.14 · Ø 1.02 better than 6%
Pistol kills per match 2.8
Knife kills 3 in 284 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 10%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 39x 4K, 3 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 66%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether simpo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 284 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −48 ELO
27 matches · 48% win rate
On Ancient −45 ELO
49 matches · 53% win rate
Between 0:00 and 6:00 +21 ELO, win rate 42%
On Sundays −26 ELO, win rate 40%

simpo loses the most ELO on Cache: −48 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
56% better than 65%
0.66 better than 16%
73.7 better than 17%
0.91 better than 12%
47% of 305 duels better than 29%
38% of 42 situations right on the average
Mirage67
46% better than 30%
0.64 better than 10%
73.7 better than 17%
0.89 better than 11%
38% of 269 duels better than 3%
31% of 32 situations better than 30%
Ancient49
53% right on the average
0.68 better than 20%
75.0 better than 18%
0.91 better than 14%
43% of 227 duels better than 10%
25% of 24 situations better than 19%
Inferno45
47% better than 27%
0.61 better than 4%
73.1 better than 15%
0.87 better than 3%
49% of 174 duels better than 35%
42% of 26 situations better than 63%
Cache27
48% -
0.68 -
76.3 -
0.94-
48% of 115 duels -
47% of 15 situations -
Anubis9
67% -
0.68 -
74.4 -
0.96-
42% of 36 duels -
50% of 2 situations -
Nuke7
71% -
0.48 -
60.6 -
0.62-
31% of 35 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How simpo plays

Across 284 matches simpo averages K/R 0.65, ADR 73.9 and a rating of 0.90. Most room to improve: Rating at 0.90, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 56% win rate in 79 matches. In 76 of 284 matches the rating was 1.10 or higher (27%), in 143 it was below 0.90. In 262 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. simpo loses the most ELO on Cache (−48 ELO, win rate 48%). Things go best from match 5 of the day (+165 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +165 ELO. Last 30 days: 21 matches, win rate 67%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.