sikici

Germany
38 matches tracked
Last updated:

How does sikici play?

Rating 1.18 K/R 0.82 ADR 85.7 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 38 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 58%+8 pp · Ø 50% better than 96%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.01).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 1.20+0.19 · Ø 1.01 better than 96%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 83%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 12x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 8 average
Whether sikici is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 38 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

From the last 38 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.60 · Inferno

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
40% -
0.86 -
91.6 -
1.20-
58% of 43 duels -
0% of 4 situations -
Mirage10
60% -
0.88 -
88.4 -
1.22-
63% of 52 duels -
50% of 14 situations -
Nuke8
50% -
0.77 -
77.8 -
1.10-
51% of 43 duels -
100% of 2 situations -
Inferno6
67% -
0.78 -
87.3 -
1.17-
63% of 35 duels -
33% of 3 situations -
Anubis4
75% -
0.71 -
75.6 -
1.12-
38% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sikici plays

Across 38 matches sikici averages K/R 0.82, ADR 85.7 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 96% of level 8 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 8 players. Averages 18.2 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 10 matches. In 20 of 38 matches the rating was 1.10 or higher (53%), in 7 it was below 0.90. In 38 matches with detailed stats: 12 4Ks and 1 ace. Last 30 days: 5 matches, win rate 80%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.