shotya_

USA
198 matches tracked 31 matches in 30 days
ELO
2,478
Peak across the last 195 matches: 2,478
Rank NA ▲ 813 places
#1,663 #887 in US
30 days · before #2,476 · best #1,585
Last updated:

How does shotya_ play?

Rating 1.01 (from 143 matches) K/R 0.73 ADR 81.4 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 16%+5 pp better than 74%
K/D 0.99−0.05 better than 31%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 21x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 6.0+1.9 better than 87%
Enemies flashed per round 0.40+0.10 better than 79%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Headshots +3 pp
= Stayed the same
ADR at 82.3, ELO at 2,323
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.69).

Patterns

From the last 195 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −76 ELO
27 matches · 41% wins
On Mirage −65 ELO
65 matches · 49% wins
Between 6:00 and 12:00 −71 ELO, win rate 46%
On Fridays −47 ELO, win rate 37%

shotya_ loses the most ELO from match 5 of the day: −76 ELO, 41% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.45 · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 38%
0.73 better than 42%
80.2 better than 46%
1.03 better than 48%
48% of 322 duels better than 29%
26% of 23 situations better than 18%
Dust 259
58% better than 70%
0.73 better than 44%
82.1 better than 56%
1.00 better than 37%
52% of 301 duels level
38% of 29 situations level
Ancient27
48% better than 33%
0.76 better than 58%
83.0 better than 57%
1.05 better than 57%
54% of 140 duels better than 62%
25% of 8 situations better than 19%
Anubis23
57% better than 65%
0.67 better than 15%
78.0 better than 33%
0.88 better than 6%
51% of 87 duels better than 44%
43% of 7 situations better than 62%
Inferno17
59% better than 62%
0.72 better than 35%
83.1 better than 54%
1.02-
60% of 81 duels better than 83%
50% of 6 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How shotya_ plays

Across 195 matches shotya_ averages K/R 0.73 and ADR 81.4; the rating across the 143 rated matches is 1.01. Biggest strength: Utility damage per round at 6.0. That is better than 87% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 16.1 kills per match, 49% of them headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 47 of 143 matches the rating was 1.10 or higher (33%), in 57 it was below 0.90. In 141 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. shotya_ loses the most ELO from match 5 of the day (−76 ELO, win rate 41%). Things go best in match 4 of the day (+55 ELO, win rate 74%). Improved over the last three months: K/R +0.05, Headshots +3 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: ADR at 82.3, ELO at 2,323. Last 30 days: 31 matches, win rate 55%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.