shn

MD
On FACEIT since 2020 256 matches tracked 104 matches in 30 days
ELO ▲ 136
3,669
30-day peak: 3,671
Rank EU ▲ 123 places
#451
#1 in MD
30 days · before #574 · best #442
Last updated:
Next update possible in 43m 36s

How does shn play?

Rating 1.16 (from 211 matches) K/R 0.79 ADR 81.1 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 211 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 60%+9 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+2 pp better than 70%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 30%+19 pp better than 96%
K/D 1.27+0.23 better than 96%
Pistol kills per match 2.8
Knife kills 3 in 256 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.0 pp better than 89%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.6+0.2 better than 78%
4Ks and aces 35x 4K, 3 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.62+0.32 better than 98%
Rounds with a death 62%−9 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.79, ADR at 81.0
▼ Got worse
Win rate −8 pp, ELO −109

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months unchanged at 0.79.

Patterns

From the last 256 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −11 ELO
29 matches · 72% wins
From match 5 of the day +39 ELO
72 matches · 56% wins
Between 0:00 and 6:00 −17 ELO, win rate 51%
On Tuesdays −1 ELO, win rate 53%

shn loses the most ELO on Inferno: −11 ELO, 72% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
55% better than 61%
0.80 better than 75%
81.6 better than 53%
1.16 better than 84%
59% of 299 duels better than 88%
41% of 63 situations better than 59%
Dust 264
58% better than 70%
0.80 better than 77%
83.2 better than 64%
1.18 better than 86%
62% of 283 duels better than 93%
41% of 44 situations better than 59%
Ancient41
68% better than 93%
0.75 level
77.9 better than 30%
1.10 better than 70%
58% of 118 duels better than 83%
34% of 32 situations better than 44%
Inferno29
72% better than 93%
0.79 better than 72%
80.0 better than 40%
1.27 better than 97%
61% of 85 duels better than 87%
50% of 22 situations better than 72%
Nuke15
60% better than 63%
0.82 better than 73%
82.8 better than 52%
1.24-
58% of 72 duels better than 75%
50% of 12 situations better than 74%
Anubis13
69% -
0.78 -
80.0 -
1.12-
69% of 36 duels -
14% of 7 situations -
Cache9
67% -
0.68 -
74.5 -
1.00-
63% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shn plays

Across 256 matches shn averages K/R 0.79 and ADR 81.1; the rating across the 211 rated matches is 1.16. Biggest strength: Rounds with a death at only 62%, where lower is better. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.2 kills per match, 47% of them headshots. The strongest map is Inferno with a 72% win rate in 29 matches. In 114 of 211 matches the rating was 1.10 or higher (54%), in 56 it was below 0.90. In 211 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. shn loses the most ELO on Inferno (−11 ELO, win rate 72%). Things go best on Dust 2 (+200 ELO, win rate 58%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −8 pp, ELO −109. Unchanged in recent months: K/R at 0.79, ADR at 81.0. Last 30 days: 104 matches, win rate 58%, ELO balance +73.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.