shishila2

LV
79 matches tracked 11 matches in 30 days
Last updated:

How does shishila2 play?

Rating 0.88 (from 21 matches) K/R 0.67 ADR 76.3 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 8
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 5% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 33%
Opening duels won 48%−2 pp better than 28%

Clutch

Strength
Last one alive
Clutch 1v1 won 56%+18 pp better than 99%
Clutch 1v2 won 27%+5 pp better than 83%
Clutch kills per match 2.2+0.5 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−11 pp better than 4%
AWP share of kills 8%−2 pp better than 45%
K/D 0.96−0.04 better than 31%
Pistol kills per match 2.3
Knife kills 2 in 79 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 25%
Rounds with 3K 3.5%−0.4 pp better than 29%
MVPs per match 2.20.0 level
4Ks and aces 10x 4K, 0 aces in 58 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 91%
Utility damage per round 6.9+2.7 better than 93%
Enemies flashed per round 0.24−0.04 better than 42%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.08, ADR +7.9, Win rate +14 pp, ELO +255
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.61).

Patterns

From the last 79 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
50% level
0.62 better than 6%
71.5 better than 11%
0.80-
48% of 130 duels better than 35%
38% of 26 situations level
Ancient17
35% better than 9%
0.72 better than 41%
81.7 better than 57%
1.00-
58% of 73 duels better than 87%
35% of 17 situations better than 40%
Mirage17
47% better than 35%
0.63 better than 8%
73.9 better than 19%
0.90-
34% of 77 duels better than 1%
67% of 18 situations better than 97%
Inferno9
89% -
0.72 -
79.1 -
0.72-
67% of 36 duels -
83% of 6 situations -
Anubis6
17% -
0.81 -
87.5 -
0.87-
42% of 24 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shishila2 plays

Across 79 matches shishila2 averages K/R 0.67 and ADR 76.3; the rating across the 21 rated matches is 0.88. Biggest strength: Clutch 1v1 won at 56%. That is better than 99% of players on level 8. Most room to improve: Rating at 0.88. That is better than only 4% of players on level 8. On average 14.8 kills per match, 36% of them headshots. The strongest map is Dust 2 with a 50% win rate in 30 matches. In 4 of 21 matches the rating was 1.10 or higher (19%), in 12 it was below 0.90. In 58 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 0.90. Things go best in match 1 of the day (+57 ELO, win rate 54%). Improved over the last three months: K/R +0.08, ADR +7.9, Win rate +14 pp, ELO +255. Got weaker: Headshots −10 pp. Last 30 days: 11 matches, win rate 73%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.