shirazu7331

Russia
141 matches tracked 21 matches in 30 days
Last updated:

How does shirazu7331 play?

Rating 0.88 (from 41 matches) K/R 0.67 ADR 71.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 10
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 2% normal 0.90 to 1.09 29% weak 0.75 to 0.89 22% very weak below 0.75 34%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 52%+13 pp better than 97%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 67%+16 pp better than 99%
AWP share of kills 6%−5 pp better than 36%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.5%−2.8 pp better than 2%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 7x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.49+0.19 better than 91%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.66, ADR at 70.6, Headshots at 67%, ELO at 2,541
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.66 (at the start 0.68).

Patterns

From the last 141 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −55 ELO
23 matches · 39% wins
From match 5 of the day +65 ELO
33 matches · 42% wins
On Thursdays ±0 ELO, win rate 38%

shirazu7331 loses the most ELO on Ancient: −55 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 65%
0.67 better than 18%
73.6 better than 16%
0.87 better than 6%
56% of 217 duels better than 75%
52% of 25 situations better than 87%
Anubis25
56% better than 63%
0.63 better than 6%
68.4 better than 3%
0.84-
62% of 65 duels better than 94%
41% of 17 situations better than 58%
Ancient23
39% better than 10%
0.62 better than 3%
67.1 better than 1%
0.81-
39% of 75 duels better than 3%
41% of 17 situations better than 63%
Dust 219
42% better than 17%
0.72 better than 41%
73.8 better than 16%
1.32-
58% of 59 duels better than 82%
50% of 12 situations better than 80%
Nuke17
41% better than 10%
0.70 better than 21%
73.8 better than 15%
0.68-
60% of 68 duels better than 82%
40% of 15 situations level

Compared with players on the same level who have at least 15 matches on the map.

How shirazu7331 plays

Across 141 matches shirazu7331 averages K/R 0.67 and ADR 71.7; the rating across the 41 rated matches is 0.88. Biggest strength: Headshot rate at 67%. That is better than 99% of players on level 10. Most room to improve: Rating at 0.88. That is better than only 3% of players on level 10. On average 15.0 kills per match, 67% of them headshots. The strongest map is Mirage with a 56% win rate in 57 matches. In 6 of 41 matches the rating was 1.10 or higher (15%), in 23 it was below 0.90. In 51 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.17. shirazu7331 loses the most ELO on Ancient (−55 ELO, win rate 39%). Things go best on Mirage (+56 ELO, win rate 56%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.66, ADR at 70.6, Headshots at 67%, ELO at 2,541. Last 30 days: 21 matches, win rate 57%, ELO balance −4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.