shinigamiyo_

JP
115 matches tracked 39 matches in 30 days
Last updated:

How does shinigamiyo_ play?

Rating 1.02 K/R 0.71 ADR 80.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 92%
AWP share of kills 1%−9 pp · Ø 10% better than 8%
K/D 1.03+0.01 · Ø 1.02 better than 57%
Pistol kills per match 3.1
Knife kills 1 in 115 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 40%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 57%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 9x 4K, 4 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 48%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +396
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 80.1, Headshots at 57%, Win rate at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
21 matches · 52% win rate
In match 3 of the day −34 ELO
21 matches · 24% win rate
On Thursdays −34 ELO, win rate 31%

shinigamiyo_ loses the most ELO on Mirage: −38 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
40% better than 16%
0.72 right on the average
80.0 better than 51%
1.02 better than 54%
49% of 181 duels better than 44%
39% of 49 situations better than 55%
Anubis22
50% better than 45%
0.74 right on the average
83.4 better than 64%
1.06 better than 64%
51% of 59 duels right on the average
37% of 27 situations better than 47%
Mirage21
52% better than 53%
0.67 better than 20%
77.4 better than 35%
0.98 better than 36%
50% of 56 duels better than 45%
64% of 14 situations better than 95%
Ancient11
27% -
0.69 -
77.5 -
0.95-
58% of 45 duels -
33% of 9 situations -
Inferno3
33% -
0.80 -
89.1 -
1.08-
38% of 8 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shinigamiyo_ plays

Across 115 matches shinigamiyo_ averages K/R 0.71, ADR 80.2 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 16.0 kills per match with 57% headshots. The strongest map is Mirage with a 52% win rate in 21 matches. In 46 of 115 matches the rating was 1.10 or higher (40%), in 44 it was below 0.90. In 94 matches with detailed stats: 9 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. shinigamiyo_ loses the most ELO on Mirage (−38 ELO, win rate 52%). Things go best in match 1 of the day (+18 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +18 ELO. Improved over the last three months: ELO +396. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 80.1, Headshots at 57%, Win rate at 43%. Last 30 days: 39 matches, win rate 41%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.