shimatukari

Russia
103 matches tracked 45 matches in 30 days
Last updated:

How does shimatukari play?

Rating 1.15 K/R 0.82 ADR 89.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 103 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Knife kills 1 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.6 pp · Ø 13.2% better than 91%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 18x 4K, 3 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether shimatukari is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −62 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Mirage
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 73%
0.77 better than 61%
84.8 better than 67%
1.08 better than 63%
55% of 166 duels better than 70%
44% of 25 situations better than 69%
Dust 220
75% better than 99%
0.92 better than 97%
95.7 better than 96%
1.31 better than 97%
56% of 105 duels better than 74%
60% of 10 situations better than 93%
Ancient19
32% better than 3%
0.75 right on the average
81.5 better than 46%
1.01 better than 39%
45% of 85 duels better than 16%
45% of 11 situations better than 71%
Anubis16
44% better than 22%
0.85 better than 89%
95.0 better than 95%
1.18 better than 86%
63% of 96 duels better than 95%
25% of 8 situations better than 19%
Inferno8
63% -
0.92 -
94.9 -
1.31-
67% of 30 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shimatukari plays

Across 103 matches shimatukari averages K/R 0.82, ADR 89.1 and a rating of 1.15. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 65% headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 57 of 103 matches the rating was 1.10 or higher (55%), in 24 it was below 0.90. In 83 matches with detailed stats: 18 4Ks and 3 aces. Things go best in match 1 of the day (+106 ELO, win rate 61%). From match no. 5 of the day on, things go best: 63% win rate, +3 ELO. Last 30 days: 45 matches, win rate 60%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.