sheentr

GU
244 matches tracked 36 matches in 30 days
Last updated:

How does sheentr play?

Rating 0.90 (from 176 matches) K/R 0.69 ADR 77.6 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Level 9

Compared with 1,682 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.89−0.13 · Ø 1.02 better than 10%
Pistol kills per match 2.5
Knife kills 4 in 244 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 23%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 24x 4K, 4 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 65%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.4, Headshots −6 pp, Win rate −11 pp, ELO −282

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
29 matches · 41% win rate
In match 3 of the day −19 ELO
31 matches · 32% win rate
Between 18:00 and 24:00 −5 ELO, win rate 40%
On Wednesdays −6 ELO, win rate 38%

sheentr loses the most ELO on Anubis: −60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.01 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
44% better than 27%
0.71 better than 37%
79.8 better than 49%
0.95 better than 26%
47% of 478 duels better than 28%
36% of 44 situations better than 45%
Dust 254
52% better than 53%
0.66 better than 17%
75.2 better than 25%
0.86 better than 5%
44% of 344 duels better than 16%
39% of 28 situations better than 52%
Ancient45
51% better than 48%
0.68 better than 24%
76.5 better than 28%
0.91 better than 15%
43% of 264 duels better than 11%
36% of 25 situations right on the average
Anubis29
41% better than 18%
0.64 better than 7%
75.3 better than 18%
0.84 better than 3%
44% of 205 duels better than 12%
35% of 17 situations better than 44%
Nuke15
60% better than 62%
0.76 better than 55%
79.7 better than 44%
0.98-
51% of 126 duels better than 45%
25% of 4 situations better than 18%
Inferno14
43% -
0.72 -
83.9 -
0.84-
55% of 118 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sheentr plays

Across 244 matches sheentr averages K/R 0.69 and ADR 77.6; the rating across the 176 rated matches is 0.90. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 9 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 45 of 176 matches the rating was 1.10 or higher (26%), in 95 it was below 0.90. In 176 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 0.92. sheentr loses the most ELO on Anubis (−60 ELO, win rate 41%). Things go best in match 1 of the day (+196 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +196 ELO. Got weaker: K/R −0.04, ADR −4.4, Headshots −6 pp, Win rate −11 pp, ELO −282. Last 30 days: 36 matches, win rate 36%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.