shaze-

Poland
216 matches tracked 51 matches in 30 days
Last updated:

How does shaze- play?

Rating 1.00 K/R 0.72 ADR 79.8 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−1 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 3.0
Knife kills 1 in 216 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 35%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 18%
4Ks and aces 24x 4K, 1 ace in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 64%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +546
= Stayed the same
ADR at 79.2
▼ Got worse
K/R −0.06, Rating −0.09, Headshots −4 pp, Win rate −12 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −45 ELO
32 matches · 44% win rate
On Ancient −23 ELO
39 matches · 56% win rate
Between 12:00 and 18:00 −4 ELO, win rate 51%
On Tuesdays −76 ELO, win rate 40%

shaze- loses the most ELO in match 3 of the day: −45 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.36 · Cache

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
60% better than 78%
0.73 better than 37%
81.5 better than 47%
1.01 better than 34%
48% of 350 duels better than 25%
35% of 54 situations better than 38%
Ancient39
56% better than 58%
0.74 better than 42%
80.7 better than 41%
1.01 better than 35%
51% of 177 duels better than 43%
43% of 23 situations better than 62%
Cache33
55% better than 40%
0.75 better than 35%
81.1 better than 34%
1.04 better than 30%
53% of 115 duels better than 41%
39% of 23 situations right on the average
Nuke28
50% better than 28%
0.67 better than 12%
74.3 better than 12%
0.93 better than 10%
54% of 93 duels better than 56%
47% of 17 situations better than 68%
Anubis11
45% -
0.67 -
74.1 -
0.93-
48% of 50 duels -
25% of 4 situations -
Dust 24
75% -
0.73 -
83.7 -
1.02-
60% of 15 duels -
0% of 3 situations -
Inferno4
75% -
0.65 -
73.1 -
0.90-
47% of 15 duels -
-
Vertigo4
50% -
0.77 -
81.4 -
1.02-
45% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shaze- plays

Across 216 matches shaze- averages K/R 0.72, ADR 79.8 and a rating of 1.00. Averages 15.9 kills per match with 55% headshots. The strongest map is Mirage with a 60% win rate in 93 matches. In 76 of 216 matches the rating was 1.10 or higher (35%), in 94 it was below 0.90. In 180 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: May 2026 at 1.16. shaze- loses the most ELO in match 3 of the day (−45 ELO, win rate 44%). Things go best on Mirage (+313 ELO, win rate 60%). Match no. 4 of the day goes best: 67% win rate, +89 ELO. Improved over the last three months: ELO +546. Got weaker: K/R −0.06, Rating −0.09, Headshots −4 pp, Win rate −12 pp. Unchanged in recent months: ADR at 79.2. Last 30 days: 51 matches, win rate 57%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.