shaze-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.5 clutch kills per match and so clearly below the average (1.6).
Weapons and aim
Average1.00 K/D and so slightly below the average (1.05).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 72% of rounds and so slightly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.85. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: May 2026 with 1.16. Last 3 months: 0.98 (at the start 1.07). Clearly below the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 89.8. Last 3 months: 79.2 (at the start 83.1). Just below the average (80.6).
Share of headshot kills
Best month: May 2026 with 63%. Last 3 months: 54% (at the start 58%). Slightly above the average (52%).
Matches won (win rate)
Best month: July 2026 with 81%. Last 3 months: 55% (at the start 67%). Clearly above the average (52%).
Best month: October 2026 with 2,852. Last 3 months: 2,825 (at the start 2,279).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 216 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
shaze- loses the most ELO in match 3 of the day: −45 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 12 wins in a row · Mirage
- Most kills in a match: 32 · Mirage
- Highest rating in a match: 2.36 · Cache
Maps in detail
from the last 216 matchesCompared with players on the same level who have at least 15 matches on the map.
How shaze- plays
Across 216 matches shaze- averages K/R 0.72, ADR 79.8 and a rating of 1.00. Averages 15.9 kills per match with 55% headshots. The strongest map is Mirage with a 60% win rate in 93 matches. In 76 of 216 matches the rating was 1.10 or higher (35%), in 94 it was below 0.90. In 180 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: May 2026 at 1.16. shaze- loses the most ELO in match 3 of the day (−45 ELO, win rate 44%). Things go best on Mirage (+313 ELO, win rate 60%). Match no. 4 of the day goes best: 67% win rate, +89 ELO. Improved over the last three months: ELO +546. Got weaker: K/R −0.06, Rating −0.09, Headshots −4 pp, Win rate −12 pp. Unchanged in recent months: ADR at 79.2. Last 30 days: 51 matches, win rate 57%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.