shats

Russia
112 matches tracked 42 matches in 30 days
Last updated:

How does shats play?

Rating 1.15 (from 62 matches) K/R 0.79 ADR 88.2 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 62 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 59%+9 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.10+0.10 · Ø 1.00 better than 70%
Pistol kills per match 4.2
Knife kills 1 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 79%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 75%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 13x 4K, 5 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, ADR +9.9, Win rate +20 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.83 (at the start 0.70). Well above the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
29 matches · 45% win rate

shats loses the most ELO in match 2 of the day: −1 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 48 · Nuke
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 31%
0.76 better than 58%
84.3 better than 67%
1.07 better than 62%
55% of 96 duels better than 70%
44% of 9 situations better than 65%
Dust 235
57% better than 71%
0.84 better than 88%
95.1 better than 96%
1.31 better than 98%
66% of 111 duels better than 98%
53% of 15 situations better than 85%
Ancient13
46% -
0.69 -
81.2 -
1.06-
50% of 36 duels -
0% of 2 situations -
Anubis7
86% -
0.92 -
95.5 -
1.18-
59% of 41 duels -
0% of 2 situations -
Nuke7
57% -
0.78 -
82.1 -
0.90-
47% of 30 duels -
-
Overpass5
20% -
0.68 -
80.0 -
-
-
-
Cache4
0% -
0.84 -
95.3 -
1.17-
61% of 18 duels -
0% of 1 situations -
Inferno3
33% -
0.87 -
88.2 -
1.19-
80% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shats plays

Across 112 matches shats averages K/R 0.79 and ADR 88.2; the rating across the 62 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 35 matches. In 30 of 62 matches the rating was 1.10 or higher (48%), in 18 it was below 0.90. In 62 matches with detailed stats: 13 4Ks and 5 aces. Best month by rating: October 2026 at 1.19. shats loses the most ELO in match 2 of the day (−1 ELO, win rate 45%). Things go best on Dust 2 (+25 ELO, win rate 57%). Improved over the last three months: K/R +0.13, ADR +9.9, Win rate +20 pp. Got weaker: Headshots −4 pp. Last 30 days: 42 matches, win rate 60%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.