sh1ro

JP
FACEIT verified 141 matches tracked 26 matches in 30 days
ELO ▲ 4
3,441
30-day peak: 3,499
Rank EU ▼ 76 places
#1,285
JP #27 in JP
30 days · prev. #1,209 · best #1,209
Last updated:

How does sh1ro play?

Rating 1.35 (from 91 matches) K/R 0.94 ADR 94.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 91 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 43% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.8+1.2 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.45 K/D and so well above the average (1.05).

Headshot rate 40%−13 pp · Ø 53% better than 3%
AWP share of kills 36%+24 pp · Ø 12% better than 96%
K/D 1.45+0.40 · Ø 1.05 better than 99%
Pistol kills per match 3.5
Knife kills 4 in 141 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.6%).

2K rounds 17.9%+4.3 pp · Ø 13.6% better than 99%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 26x 4K, 3 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.94, ADR at 94.7, ELO at 3,410
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.88
MarAprMayJunJulAugSepOct

Best month: April 2026 with 1.18. Last 3 months: 0.94 (at the start 0.93). Well above the average (0.75).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −153 ELO
25 matches · 52% win rate
On Dust 2 −58 ELO
34 matches · 68% win rate
On Thursdays −146 ELO, win rate 41%

sh1ro loses the most ELO on Ancient: −153 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.28 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 46%
0.89 better than 92%
90.6 better than 85%
1.27 better than 94%
58% of 119 duels better than 79%
50% of 26 situations better than 82%
Dust 234
68% better than 90%
1.00 better than 99%
102.5 better than 98%
1.49 better than 99%
60% of 101 duels better than 85%
32% of 19 situations better than 29%
Ancient25
52% better than 37%
0.91 better than 96%
90.6 better than 85%
1.26 better than 94%
67% of 76 duels better than 99%
42% of 19 situations better than 59%
Anubis15
73% better than 94%
1.07 better than 99%
103.3 better than 99%
1.54-
60% of 35 duels better than 86%
21% of 14 situations better than 13%
Nuke11
36% -
0.90 -
95.6 -
1.12-
50% of 12 duels -
33% of 3 situations -
Cache3
67% -
0.87 -
87.1 -
1.31-
71% of 14 duels -
-
Overpass3
67% -
0.69 -
78.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sh1ro plays

Across 141 matches sh1ro averages K/R 0.94 and ADR 94.8; the rating across the 91 rated matches is 1.35. Biggest strength: K/D at 1.45, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 19.8 kills per match with 40% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 65 of 91 matches the rating was 1.10 or higher (71%), in 13 it was below 0.90. In 85 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.42. sh1ro loses the most ELO on Ancient (−153 ELO, win rate 52%). Things go best on Mirage (+75 ELO, win rate 54%). Match no. 1 of the day goes best: 68% win rate, −123 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.94, ADR at 94.7, ELO at 3,410. Last 30 days: 26 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.