seeeddd

Poland
122 matches tracked
Last updated:

How does seeeddd play?

Rating 0.96 (from 81 matches) K/R 0.68 ADR 74.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 89%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 66%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.96−0.07 · Ø 1.03 better than 18%
Pistol kills per match 2.5
Knife kills 2 in 122 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 38%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 2%
MVPs per match 2.0−0.3 · Ø 2.3 better than 12%
4Ks and aces 3x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +216
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 72.6
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
30 matches · 50% win rate
On Ancient −48 ELO
25 matches · 48% win rate

seeeddd loses the most ELO on Mirage: −59 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% better than 42%
0.67 better than 15%
74.3 better than 15%
0.93 better than 14%
59% of 75 duels better than 86%
29% of 14 situations better than 23%
Ancient25
48% better than 33%
0.65 better than 9%
72.9 better than 11%
0.94 better than 17%
48% of 52 duels better than 27%
67% of 6 situations better than 96%
Anubis20
70% better than 92%
0.74 better than 46%
77.7 better than 30%
1.09 better than 65%
67% of 43 duels better than 99%
58% of 12 situations better than 88%
Dust 214
50% -
0.66 -
73.5 -
0.87-
48% of 23 duels -
50% of 4 situations -
Inferno12
67% -
0.67 -
71.1 -
0.84-
46% of 26 duels -
33% of 3 situations -
Nuke12
50% -
0.75 -
85.0 -
1.13-
57% of 23 duels -
33% of 3 situations -
Cache5
40% -
0.63 -
67.3 -
0.78-
44% of 16 duels -
0% of 1 situations -
Shortdust3
33% -
0.60 -
62.3 -
0.94-
43% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seeeddd plays

Across 122 matches seeeddd averages K/R 0.68 and ADR 74.7; the rating across the 81 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.1 kills per match with 50% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 26 of 81 matches the rating was 1.10 or higher (32%), in 33 it was below 0.90. In 36 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: May 2026 at 1.14. seeeddd loses the most ELO on Mirage (−59 ELO, win rate 50%). Things go best in match 3 of the day (+32 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +32 ELO. Improved over the last three months: Win rate +4 pp, ELO +216. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 72.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.