sebzy

CA
On FACEIT since 2016 46 matches tracked 20 matches in 30 days
Last updated:

How does sebzy play?

Rating 0.98 K/R 0.72 ADR 79.2 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44% on level 7
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

sebzy gets the first kill in 9 of 100 rounds. 1 percentage point below the level 7 average (10%).

Rounds with first kill 9%−1 pp better than 36%
Opening duels won 51%+1 pp better than 61%

Clutch

Weakness
Last one alive

sebzy wins 26 of 100 1v1s. 13 percentage points below the level 7 average (39%).

Clutch 1v1 won 26%−13 pp better than 4%
Clutch 1v2 won 14%−7 pp better than 11%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?

40 of 100 kills by sebzy are headshots. 6 percentage points below the level 7 average (46%).

Headshot rate 40%−6 pp better than 17%
AWP share of kills 1%−10 pp better than 7%
K/D 1.000.00 on par
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Averages 1.7 round MVPs per match. 0.6 below the level 7 average (2.3).

2K rounds 14.0%+0.8 pp better than 77%
3K rounds 3.0%−0.9 pp better than 15%
MVPs per match 1.7−0.6 better than 5%
4Ks and aces 6x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

27 of 100 nades by sebzy deal damage or blind an enemy. 8 percentage points below the level 7 average (35%).

Utility hit rate 27%−8 pp better than 10%
Utility damage per round 3.4−0.8 better than 35%
Enemies flashed per round 0.31+0.04 better than 64%
Deaths per round 72%0 pp on par

Progress

One value per month, dashed line is the level 7 average
Whether sebzy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
40% -
0.69 -
79.6 -
0.89-
43% of 35 duels -
0% of 3 situations -
Cache9
78% -
0.80 -
92.2 -
1.12-
66% of 32 duels -
20% of 5 situations -
Anubis8
50% -
0.76 -
80.8 -
1.05-
52% of 27 duels -
56% of 9 situations -
Dust 27
57% -
0.72 -
73.3 -
0.97-
59% of 27 duels -
0% of 5 situations -
Ancient5
20% -
0.68 -
74.9 -
0.92-
42% of 24 duels -
0% of 1 situations -
Inferno5
40% -
0.50 -
56.8 -
0.81-
36% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sebzy plays

Across 46 matches sebzy averages K/R 0.72, ADR 79.2 and a rating of 0.98. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 7 players. Averages 15.2 kills per match with 40% headshots. In 18 of 46 matches the rating was 1.10 or higher (39%), in 19 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. Things go best in match 1 of the day (±0 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate. Last 30 days: 20 matches, win rate 65%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.