seazk-

Brazil
73 matches tracked 22 matches in 30 days
Last updated:

How does seazk- play?

Rating 0.89 (from 35 matches) K/R 0.67 ADR 76.8 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6% on level 9
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Rating spread from 35 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 20% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 77%
Opening duels won 51%+1 pp better than 53%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.1−0.5 better than 8%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 66%
AWP share of kills 3%−8 pp better than 18%
K/D 0.88−0.12 better than 7%
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.7 pp better than 8%
Rounds with 3K 2.6%−1.3 pp better than 4%
MVPs per match 1.8−0.5 better than 6%
4Ks and aces 8x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 4.8+0.5 better than 67%
Enemies flashed per round 0.33+0.05 better than 66%
Rounds with a death 77%+5.0 pp better than 6%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.72.

Patterns

From the last 73 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −76 ELO
23 matches · 39% wins

seazk- loses the most ELO in match 2 of the day: −76 ELO, 39% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.09 · Nuke
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 74%
0.68 better than 23%
77.7 better than 35%
0.94–
52% of 122 duels better than 59%
50% of 10 situations better than 80%
Nuke14
43% –
0.76 –
81.4 –
1.33–
55% of 83 duels –
33% of 3 situations –
Mirage12
33% –
0.61 –
70.0 –
0.78–
49% of 47 duels –
25% of 4 situations –
Inferno8
63% –
0.75 –
83.8 –
1.02–
61% of 28 duels –
100% of 1 situations –
Anubis7
43% –
0.57 –
67.9 –
0.67–
27% of 37 duels –
0% of 2 situations –
Cache5
60% –
0.61 –
71.6 –
0.55–
54% of 26 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How seazk- plays

Across 73 matches seazk- averages K/R 0.67 and ADR 76.8; the rating across the 35 rated matches is 0.89. Biggest strength: Utility with impact at 41%. That is better than 86% of players on level 9. Most room to improve: Rounds with 3K at 2.6%. That is better than only 4% of players on level 9. On average 14.6 kills per match, 51% of them headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 9 of 35 matches the rating was 1.10 or higher (26%), in 21 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. seazk- loses the most ELO in match 2 of the day (−76 ELO, win rate 39%). Things go best on Dust 2 (+22 ELO, win rate 58%). Last 30 days: 22 matches, win rate 45%, ELO balance −91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.