scotch3

Turkey
On FACEIT since 2018 95 matches tracked 35 matches in 30 days
Last updated:

How does scotch3 play?

Rating 1.00 K/R 0.71 ADR 79.1 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (46%).

Headshot rate 41%−5 pp · Ø 46% better than 28%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.0
Zeus kills1 in 95 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 67%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 11x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 20%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 6 average
Whether scotch3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.10 · Anubis
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
43% better than 27%
0.71 right on the average
77.3 better than 41%
1.01 better than 57%
57% of 143 duels better than 85%
33% of 18 situations better than 38%
Mirage25
52% better than 58%
0.69 better than 38%
79.5 better than 57%
0.94 better than 34%
55% of 121 duels better than 78%
67% of 18 situations better than 98%
Anubis16
56% better than 71%
0.71 better than 45%
78.2 better than 42%
1.02 better than 60%
47% of 68 duels better than 37%
70% of 10 situations better than 98%
Inferno12
17% -
0.69 -
80.7 -
0.96-
30% of 40 duels -
11% of 9 situations -
Cache5
60% -
0.81 -
87.4 -
1.16-
55% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scotch3 plays

Across 95 matches scotch3 averages K/R 0.71, ADR 79.1 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 6 players. Most room to improve: Utility damage per round at 2.7, better than only 20% of level 6 players. Averages 15.7 kills per match with 41% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 33 of 95 matches the rating was 1.10 or higher (35%), in 38 it was below 0.90. In 77 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. Things go best on Dust 2 (+65 ELO, win rate 43%). Last 30 days: 35 matches, win rate 51%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.