sc0d1

United Kingdom
On FACEIT since 2020 161 matches tracked 51 matches in 30 days
Last updated:

How does sc0d1 play?

Rating 1.17 (from 115 matches) K/R 0.82 ADR 81.9 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 115 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

sc0d1 wins 57 of 100 opening duels. 6 percentage points above the level 10 average (51%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive

sc0d1 wins 34 of 100 1v1s. 6 percentage points below the level 10 average (40%).

Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

43 of 100 kills by sc0d1 are headshots. 8 percentage points below the level 10 average (51%).

Headshot rate 43%−8 pp better than 14%
AWP share of kills 35%+24 pp better than 98%
K/D 1.13+0.09 better than 79%
Pistol kills per match 3.7
Knife kills 1 in 161 matches

Impact

Strength
Damage and big rounds

sc0d1 gets exactly 2 kills in 16.1 of 100 rounds. 2.7 percentage points above the level 10 average (13.4%).

2K rounds 16.1%+2.7 pp better than 94%
3K rounds 5.3%+1.2 pp better than 88%
MVPs per match 2.40.0 on par
4Ks and aces 27x 4K, 6 aces in 117 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 0.8 utility damage per round from HEs and mollies. 3.3 below the level 10 average (4.1).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 0.8−3.3 better than 1%
Enemies flashed per round 0.08−0.22 better than 3%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.08, Win rate +7 pp
= Stayed the same
ADR at 82.6
▼ Got worse
Headshots −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.84 (at the start 0.76). 0.10 above the level 10 average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
38 matches · 45% win rate
In match 1 of the day −25 ELO
53 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 35%
On Tuesdays ±0 ELO, win rate 35%

sc0d1 loses the most ELO on Dust 2: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.35 · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
58% better than 74%
0.83 better than 84%
81.6 better than 54%
1.23 better than 92%
58% of 242 duels better than 83%
28% of 32 situations better than 21%
Dust 238
45% better than 25%
0.85 better than 90%
84.6 better than 68%
1.18 better than 88%
57% of 180 duels better than 80%
21% of 19 situations better than 12%
Anubis22
32% better than 3%
0.72 better than 38%
72.7 better than 10%
1.00 better than 35%
52% of 92 duels on par
14% of 7 situations better than 6%
Nuke15
40% better than 8%
0.83 better than 83%
85.1 better than 69%
1.13-
48% of 69 duels better than 31%
60% of 10 situations better than 89%
Ancient11
55% -
0.90 -
87.0 -
1.25-
57% of 49 duels -
67% of 9 situations -
Cache7
29% -
0.87 -
85.9 -
1.19-
56% of 45 duels -
50% of 6 situations -
Inferno3
33% -
0.67 -
67.0 -
0.89-
56% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sc0d1 plays

Across 161 matches sc0d1 averages K/R 0.82 and ADR 81.9; the rating across the 115 rated matches is 1.17. Biggest strength: Rating at 1.17, better than 90% of level 10 players. Most room to improve: Utility damage per round at 0.8, better than only 1% of level 10 players. Averages 18.0 kills per match with 43% headshots. The strongest map is Mirage with a 58% win rate in 64 matches. In 63 of 115 matches the rating was 1.10 or higher (55%), in 28 it was below 0.90. In 117 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: August 2026 at 1.22. sc0d1 loses the most ELO on Dust 2 (−25 ELO, win rate 45%). Things go best in match 2 of the day (−20 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −20 ELO. Improved over the last three months: K/R +0.08, Win rate +7 pp. Got weaker: Headshots −12 pp. Unchanged in recent months: ADR at 82.6. Last 30 days: 51 matches, win rate 53%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.